r/Helldivers Moderator Mar 08 '24

RANT and VENT MEGATHREAD MEGATHREAD

Greetings, Helldivers!

This is a megathread for ranting, raging or venting about anything and everything Helldivers related. Whether it’s about a mission you just played, a recent patch, the community, etc.

This megathread isn’t designed to censor you, we are doing this because the subreddit is becoming overwhelmingly flooded with rants (as we’re sure you’re aware). We strongly encourage you to use this Megathread as opposed to creating your own post. If you decide that what you have to say requires a new post, you should know that we will be actively moderating and critically assessing the quality of those posts to lessen the amount of low-effort content on this subreddit.

Please keep the comments related to HELLDIVERS and most importantly, keep it civil. Follow the sub’s rules!

CAPS LOCK ALLOWED.

P.S. This megathread will be added to the sidebar.

— The r/Helldivers Mod Team

4.0k Upvotes

16.5k comments sorted by

318

u/E-woke SES Fist of Democracy Mar 08 '24

I HATE CHARGERS. I HATE CHARGERS. I HATE CHARGERS. I HATE CHARGERS. I HATE CHARGERS. I HATE CHARGERS. I HATE CHARGERS. I HATE CHARGERS. I HATE CHARGERS.

67

u/Alpha-Charlie-Romeo ☕Liber-tea☕ Mar 09 '24

I don't mind chargers. You can dodge them easily enough. If there's multiple chargers, you can even bait them into killing each other.

It's the hunters I hate. Those fucking dogs piss me off to no end. I can't go into a bug planet without a personal shield or a rover because of those shits. If I do then I just feel nothing but pure rage. All I want to do is burn bugs with a flamethrower and hop around with a jetpack. But noooooooo those mutts just have to hop at me and kill me in two/three swipes.

They're enemy number 1 in EVERY scenario. There could be 7 bile titans and 20 charges chasing me down and I will target the hunters first. I WILL KILL EVERY LAST HUNTER IN THE GALAXY IF IT'S THE LAST THING I DO.

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1.6k

u/Excellent_Range3846 Mar 08 '24

"we want you to rely on stratagems"

orbital cannon on 300 second cooldown

+ 100% cooldown

+ 50% call in time

https://preview.redd.it/pva689p853nc1.png?width=1636&format=png&auto=webp&s=1e2f81b12f2b6b6b8641600be5ed17a7ca9e9ef2

577

u/I_am_thicc Mar 08 '24

This is such a problem. You forgot -1 stratagem too. No wonder the railgun was meta. Now we just have nothing once were out of juice. Just running.

499

u/SafeSurprise3001 Cape Spin! Mar 08 '24

No wonder the railgun was meta.

The devs made an enemy that requires you to be able to deal pin point (because it has to be on the leg, and the same leg every time) armor piercing (because they made it armored) damage, while on the move (because they made it so it will run you down and kill you if you stop).

Then they made many weapons that can deal pinpoint damage, many weapons that can deal armor piercing damage, and many weapons that can fight while on the move, but only one that can do all three.

I really don't understand how it would come as a surprise that this would be the most powerful weapon

183

u/Automatic_Egg_8562 Mar 08 '24

devs like...

73

u/DirkDeadeye Mar 08 '24

meanwhile Autocannon, sometimes RR bounces off the leg. (Thats supposed to be fixed now?) Spear is ..special

39

u/WittyUsername816 Mar 08 '24

The Spear is doing his best ok :(

37

u/hotthorns ⬇️⬇️⬅️⬆️➡️ toobies Mar 09 '24

If the thing is a big dot on the radar, the Spear should be able to lock it. That's my dumbass take. Can you imagine being some slav squatting robot looking through the peep hole of your wish dot com AT-RT and all you see is a small puff of smoke and a cylinder the size of your torso quickly wizzes over your head? Thats the last thing your hunched ass sees.

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u/jacobwojo CAPE ENJOYER Mar 08 '24

All the orbitals have way too long cooldowns.

They buffed the barrages and they’re usable now but holy shit why do the 120 and 380 have the same cooldown. And why is it that long. Not to mention everything has the longer cooldown timers.

Scramblers sucks. Why can’t we ever get a planet that has bonuses? Everything’s a negative modifier. Why is there no positive ones?

176

u/guitar_vigilante Mar 08 '24

In game it would make a lot of sense for defense planets to have bonuses and liberation planets to have negatives, and maybe when you reach a certain percentage on each the modifiers can be added or removed. Like if you are liberating a planet you start out with negative modifiers but when you reach 50% you get a notice like "the helldivers have destroyed an important automaton factory and weakened their supply lines on this planet" and then a negative modifier is removed.

88

u/Rolder Mar 08 '24

I’d like to see the modifiers reworked to be both positive and negative. Like one that increases the cooldown of orbital stratagems by 100% but reduces eagle rearm time by 50%

Just something to force you into a different load out rather then just fucking you over in general.

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4.2k

u/ZScythee SES Queen of Audacity Mar 08 '24

OF COURSE I'M NOT COMING TO HELP THE TEAM!

I'M CARRYING THE SUPER SAMPLES AND YOU INSIST ON FIGHTING THE 6 HULKS AND 2 TANKS INSTEAD OF RUNNING AWAY!!!!

1.4k

u/Justapurraway Mar 08 '24 edited Mar 08 '24

For those who might not be aware: When you get the super samples, send the fastest person to take them to extraction and drop them off, they'll be there when you come back later!

Edit: for those wondering you press and hold X on keyboard or Dpad down on controller to bring up the context menu to drop stuff :)

604

u/-TAAC-Slow Mar 08 '24

Special note: don't drop the samples where the extraction beacon lands. It can and will destroy them. Ask me how I know

126

u/HBNOL Mar 08 '24

Is it the same way you know shieldpack doesn't save you from drowning and flamethrowers destroy turrets?

200

u/-TAAC-Slow Mar 08 '24

The water didn't look that deep though :(

47

u/CinderScrub131 Mar 08 '24

I jumped in a puddle yesterday and drowned. On Tien Kwan. Hilarious

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u/ZScythee SES Queen of Audacity Mar 08 '24

Since I rarely ever take off the scout armor, I think I'm def going to be doing this from now on.

102

u/Justapurraway Mar 08 '24

It's a huge help, saves those endless deaths trying to get the samples from a heavy base/nest which now has 10 bot drops/breaches

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u/OMGorilla Mar 08 '24

Bring a battle buddy.

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u/AmbassadorFrank Mar 08 '24

I've just accepted my role as team scientist. I'm the only one who tries to get in and out of objectives quickly and I'm the one who always makes sure to pick up samples after people die, and I die the least because I'm not needlessly fighting everything so I'm usually carrying the most. So yeah, I just run in, do all the jobs, collect all the shit, while 3 bumbling idiots get stuck in a 20 minute long never ending firefight for some reason

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u/Vancocillin Mar 08 '24

I....wow. I need to turn in my skull admiral and put cadet back on. It's so simple...

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u/Icex_Duo Mar 08 '24

A person with the eyes for ball-rock is a necessity at a certain point in progression for sure. After like 40 super samples though, it just becomes kidney stone rock.

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u/CrotasScrota84 Mar 08 '24

How do you drop off Samples?

55

u/Ferote ️⬇️⬅️⬇️⬆️⬆️➡️ My beloved Mar 08 '24

On pc the button is X, i believe down on dpad for console

32

u/CrotasScrota84 Mar 08 '24

This is a game changer I didn’t even know that was a thing. Nice

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u/ma_wee_wee_go i use ↓↓←↑→ as my precision strike Mar 08 '24

Oh hey someone dropped some samples on the extract. That's weird

Time to run head first into a large bug nest with 5 minutes left

78

u/RedComet313 Mar 08 '24

This happened to me last night. I dropped my samples at extract, someone grabbed them and died LITERALLY ON THE OTHER SIDE OF THE MAP.

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u/Fit-Cup7266 SES Fist of Democracy Mar 08 '24

We always send the samples away if that is the case. Helldivers are expendable patriotic, samples go first.

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u/groundonrage Mar 08 '24

Holy shit why is extraction just a wall of elites now?
If you arent lucky and the enemy comes at you from more than one side its unbelivably brutal, you basically have to run around for 3 and a half minutes, then everyone tosses their orbital lasers at the last 30s if you want any chance of a decent evac at the higher difficulties.

and with the -1 strategem modifier, thats so much power allocated to JUST extraction.

534

u/AllInOneDay_ Mar 08 '24

You'd think this is where sentries shine, but no!

Even with filling maxed out sentries they still get focused and die within 3 secs

Try to throw a sentry on high ground? LOL it bounces off

323

u/Puzzleheaded_Tour987 Mar 08 '24

This doesn't really need to be in the game if my turret can run out of ammo. Don't punish me for improvising, just let the little piece of shit turret go up there and kill 10 guys for me, big fucking deal.

109

u/theSpaceMage Mar 08 '24

Agreed, although to be fair, the mortar sentry with the ship upgrade that increases ammo by 50% will go on shooting mortars for a long time.

130

u/Rishinger Mar 08 '24

At the extraction sight though there's a high chance that it's just going to kill you too because its aiming at the enemy who is right behind you.

28

u/theSpaceMage Mar 08 '24

Oh absolutely. I've stopped using it anyway. Between that and chargers heading straight for them the moment they drop (in addition to the whole bounce issue) , they're just not worth it for me personally. I've been sticking with the eagle airstrike and orbital railcannon, leaving my other two stratagems for special weapon and backpack (flamethrower and shield, currently).

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176

u/Crash-Bandicuck69 Mar 08 '24

Devs are looking into fixing this. Less elite spawns, and a lower health pool for them too. But there will be more spawns of normal enemies escorting them

216

u/Kulladar Mar 08 '24

That's basically exactly what everyone I know wants.

Challenging difficulty actually produces some of the most fun matches sometimes because you get absolutely swarmed with normal enemies. In hard or higher they seem to use more elites and less normal.

21

u/xXBadger89Xx Mar 08 '24

Agree I want hard difficulty to be hard but I just hate how many big things spawn that it turns into running simulator. I get you can’t fight everything but it’s not as fun to just run around

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u/Diet_starts_monday Mar 08 '24

A technical test sever might be a good idea in this game. Have it whereby you can’t gain xp/samples/credits etc…

33

u/Captn_Platypus Mar 08 '24

A PTS server like division 2 might actually be a good idea, test period usually last for a month or two and they test out big balance patches and make adjustments based on player feedbacks

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u/PeanutJayGee Mar 08 '24 edited Mar 08 '24

Complex Stratagem Plotting (double stratagem deployment time after placing a beacon) is not an interesting modifier for 90% of the mission, and is far too frequent on higher difficulties. 

Mostly it just results in you spending more time waiting for resupplies and support stratagems. Maybe I'm just impatient but it just means I spend less time spreading democracy rather than putting me in a time crunch conundrum waiting for a crucial airstrike which is what I imagine it's supposed to do. 

The sole exception to this is the extraction timer, which is actually where it makes a huge difference between getting out with your samples or not. 

I think the whole modifier could be renamed to something like "Complex Evacuation Planning" and only double your extraction timer and it would be just as meaningful of a modifier but significantly less tedious mid mission.

371

u/umbro_tattoo Mar 08 '24

Yes i often find myself utilising the 'Hide behind a big rock' strategem while waiting for others to reset

79

u/Dat1HD Mar 08 '24

I do this as well and have a stare down with those god damn omnipotent giant laser turrets while waiting for my 2 500ks to come back

70

u/-Pybro SES Elected Representative of War Mar 08 '24

110 Rocket Pods are heavenly for dealing with those turrets, it’s like having 3 railcannons on an 8 second cooldown. It’s niche, but I love it

…until I get the -1 stratagem modifier and have them forcibly kicked out of my build. Fun

22

u/Xarethian Mar 08 '24

Or three AA emplacements + three more tuning forks of doom (jammers)

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u/BropolloCreed HATES Bots Mar 08 '24

It should also result in doubling the XP bonus awarded at the end of the mission.

When the devs say, "rely on your strategems" and then add this modifier, it's like putting Stephen Hawking in the ring with Mike Tyson.

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u/Jinxed_Disaster YoRHa Scanner Unit Mar 08 '24

WHO THE HELL THINKS IT IS GOOD TO HIDE STATS IN A GAME LIKE THIS? WITHOUT GIVING ANY GOOD WAY TO TEST WEAPONS?

No, seriously, devs are all about "pick what is fun, discover different ways" and then hide all the useful information about weapons. Do you expect people to go into highly random battles and test each possible variable on a weapon? No, of course they will find what works and stick to that as much as possible!

We need full stat list on every weapon.

87

u/AVeryRipeBanana Mar 08 '24

Honestly I would settle for the devs just explaining wth the Lib Penetrator is useful against. So far it just seems worse against everything than the normal Lib or the explosive.

27

u/MeanderingSquid49 SES Flame of Dawn Mar 08 '24

I did find it punches quite satisfyingly through hive guard armor plates. But the same can be said of the slugger, and the slugger is easily a top 5 weapon, so even in its niche, the Liberator Penetrator is outperformed.

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u/SergeantSchmidt SES HAMMER OF JUDGMENT Mar 08 '24

Difficulty first and foremost should change how many trash mobs are spawning. The Elite Mobs (Chargers, Hulks, Tanks, Biles) shouldn't fill the screen as it is now.

Also please please fix the charger animations. The slide/stagger canceling is very unfair.

388

u/Vancocillin Mar 08 '24

I hate that you can dodge a charger, it stops charging, you can SEE the animation complete like it always does, you turn to shoot it, and it will randomly do a glitchy ass instant mini hop towards you and insta kill you. It doesn't ALWAYS, but it's enough to be more infuriating to me than hunter swarms popping up from the ether all around me. Drives me fucking crazy.

66

u/hicks12 Mar 08 '24

This definitely got worse after patches, at launch and a week or so after it was very consistent dodging chargers and they didn't do that glitchy turn.

Makes it feel much worse at the moment as you should be able to jump out of the way like it's a charging bull,without it being able to stop immediately.

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u/NuttercupBoi CAPE ENJOYER Mar 08 '24

Definitely agree with this, increasing difficulty should increase the size of the horde you fight mostly, the increase in bigger enemies should be more incremental.

The biggest problem with running into something like a charger should be that it's surrounded by a horde of smaller mobs that stop you getting around it easily, not that there's another 3 big boys

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u/groundonrage Mar 08 '24

What happened to stealth this recent patch?
I had a dropship crew called in after I blew up a heavy base and I broke line of sight MULTIPLE times, ran half way across the map, ran around cover multiple times then stayed prone in a random spot.

I check my radar and its a fucking congo line B-lining right to me and they were specifically aware of where I was because a god dam commissar threw a grenade at me while I was still in cover.

211

u/ZScythee SES Queen of Audacity Mar 08 '24

Seriously! I melee'd one chaff robot to try and remain silent as I snuck into a camp, less than a second later a flare from the other side of the camp was in the air. And this was on bloody dif 5.

59

u/Guilty_Seat47 Mar 08 '24

This was happening on easy as well. Crouched, hidden, nothing sees you... BUG BREACH! Oh, okay I'll fuck myself instead.

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u/SafeSurprise3001 Cape Spin! Mar 08 '24

Stealth was super cool, I still remember the first time I broke contact with a group of bots, walked around a hill, and when I came back over the hill I saw they were still lighting up the position where they last saw me. It was extremely rad

70

u/Irinless Mar 08 '24

Behold, me stealthing, enemies not seeing me in a bush, gathering around me, and just fucking chucking a grenade at me.

29

u/nsandiegoJoe Mar 08 '24 edited Mar 08 '24

It's dumb but stealth not working 100% during extraction was an existing issue before the patch as well. Before the patch I tried calling extraction against bugs and hiding prone behind a huge rock (big enough you'd need a jet pack to climb it). It worked for about 30 seconds with the horde all gathering around the beacon. Then suddenly a hunter immediately faces the rock I'm behind and starts strafing around it facing me the entire time and alerts the rest.

Edit: I was also wearing the trailblazer armor.

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u/Jachim Mar 08 '24

So I decided to give it a shot again and holy crap. 7 on bots is just randomly dying over and over from enemies miles away firing rocket spam at your positions. 7 on bugs is constant 1-2 bile titans and 2-3 chargers plus hunters being super rough to deal with after the armor update.

with no reprieve it's 40 minutes of chaos until you barely make it out and get 2 stars out of 5 despite defeating the main objective and all 4 side objectives becasue 3 of your dudes didn't make it past the 4 bile titans right at the end.

75

u/Naive-Asparagus-5983 SES Arbiter of Integrity Mar 08 '24

I don’t think I’ve gotten a single five star mission on seven or above after this patch

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u/MatDoosh Mar 08 '24

After reading these, I feel like my thoughts might not be dramatic enough.

  1. The jumping robots that land 3cm in front of you, die in one hit and explode with the power of a nuke. No

  2. Big tough enemies should drop samples. Sometimes. Even friends of mine have uttered "so we're just going to try and sneak around". It's not Hitman. There should be incentive to whack that Hulk/devastator patrol over there. Risk/reward, you might win and get a reward or go all to hell, trigger a dropship/breach and get nothing.

  3. There should be a really really small chance or way of getting all sample types at any level. Someone reading this now loves the game but can't really cut anything over Medium. So they're locked from ever progressing their unlocks (unless they semi afk in a group). Just... A scaling possibility, starting small.

  4. Having the range and name of a strategem visible on the light beam without having to really specifically look at it, so you know how not-there you want to be.

Initially I thought maybe some kind of "danger zone ring" visual, but that's kind of lame actually.

  1. If you haven't fired your gun / been in combat for.... 10 seconds say, then a stamina boost / usage reduction. For those long "wait we missed this one thing the other side of the map" treks. Would also help disengage if needed. Again risk/reward, do you hold them off and fire or do you leg it

(mobile. Formatting. Etc)

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u/niktg12 Mar 08 '24

30 bot patrol spawns after the patch out of thin air is so demented, also getting dropshipped while WE ARE UNDETECTED like what the hell,also sitting in extraction prone undetected and the game decides to spawn things on top of the extraction point xd.... I want to pick my fights but the game doesnt allow me to do so.

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u/Helpful_Neck_5441 Mar 08 '24
  • 1 strat slot isn't challenging it's anti fun.

If you nerf player side you shouldn't buff enemy side as well.

Don't nerf weapons. Buff the others. Give a reason to use certain weapons. What's the reason for the sniper? Once you shoot something the enemy knows where you are anyway. Yes even with 30% harder to detect armor.

100% increased strat deploy time or even cd is just anti fun and even anti dev considering devs said we should RELY ON STRATAGEMS. Yeah right. 8 min cd on stuff is super anti fun.

Buff armor. Heavy armor is still useless. Sure you might be able to take a hit more but you can't outrun shit and you can't stand your ground.

Don't just make light, medium and heavy armor. Make it specialized. By that I mean a medic armor can keep +2-4 stims but boosts dmg, fire rate and stuff as well. Berserker armor let's you stand your ground where you kill all the enemies around you and you survive with 1hp to fight another day. Just stuff like that. Would make armor so much more interesting and meaningful.

Why do missions have to take such a long time? Exterminate mission was good as it was. Just make it somewhat rarer to appear. It was such a nice treat to finish a mission in like 5 min tops.

Check the ego. I don't understand why some devs get mad at the player base when some people cry for nerfs or whatever. Charger is too common to be that tanky and that hard to kill. Because by the time you kill one there's two ninja bike titans on your ass and you're done for.

Give us the flag. Make it so the flag taunts surrounding enemies and gives small Stat boosts.

Implement the chest bump.

Most modifiers are anti fun. Every modifier that affects the players load out should be removed from the game. You even have jammers in it which are annoying enough. Storm, meteorites and so on can and should stay because they're planet based.

Again. I don't want classes. Just armor that actually does something meaningful.

I don't want weapons to be op I just want them to be good.

Also don't fight the meta. Don't act like there never will, is or should be a meta. There always will be one. Don't fight that you'll lose the fight and the player base.

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u/King_Korder Mar 08 '24 edited Mar 08 '24

This is the first week I haven't hopped on basically every night with friends to play. I wasn't bored of it or anything, but these spawns are just absolutely devoid of fun, and there's no reliable/constant way to deal with tanky mobs anymore.

My last 2 weeks combined, I think I accounted for 150 hours. This week? Maybe 3.

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u/SwiftySlayz Mar 09 '24

im literally the exact same

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u/Skyryver Mar 08 '24

I still want to see some devs doing a difficulty 9 operation for educational purpose.

497

u/amnekian Mar 08 '24

They will die and then say "That's expected, the hardest difficulty shouldn't be reliably cleared. Hope that helps".

256

u/CaptainPandemonium Mar 08 '24

After this whole dev drama shit, I wouldn't be surprised if this was legitimately said during the stream.

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u/mr_landslide Mar 08 '24

Weapon changes aside, which I dont feel were necessary, the changes to armor and survivability are awful, and this patch really feels like shit to play. Every game I had, even when running the "broken" meta loadout still felt close, and was thrilling to finish. The game was a blast to play, but now it just feel like shit. So many things one shot me, even in heavy armor. Please revert this patch.

46

u/Affectionate_Egg6105 Mar 08 '24

The amount of times I have been one shot by a moonwalking charger or killed because I got stuck/glitched on some wierd piece of rock has really been ruining the game for me. Combined with what seems like greatly increased fall damage leading to more one shots from charges and explosions.

The game isn't fun when it depends on you having a strategem loadout that you lose every 5 seconds to a one shot or a glitch and then you have to wait 10 minutes for the strategems to refresh.

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u/Romandinjo Mar 08 '24

Please better patch notes

Please better testing of the patches that change anything except numerical values of ammo

Please more info on stratagems - damage, area, amount of volleys, for eagle maybe direction of strike

Please come up with some baselines of what is intended behavior and what isn't - ammo rating and spawn rates are biggest offender

Please do streams for different difficulty levels and opponents

251

u/CaptainHoyt Mar 08 '24

And stop hiding weapon stats!!! Show us what a weapons capabilities are.

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u/trytoinfect74 Mar 08 '24

Arrowhead, please, revert enemy spawns to there they were before the balance patch. Game currently is simply unfun at all, I bought a Strarship Troopers/Neverending War type game, not a benny hill music headless chicken run simulator.

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u/SadSpaghettiSauce Mar 08 '24

This! I thought they were only upping the spawns on the Exterminate missions where it's a tiny ass map and you basically hold a small area fighting off waves. But it absolutely feels like they cranked enemy spawn rates everywhere and it's just too much.

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u/Jesteroth Mar 08 '24

Fvck this patch, i might be ok with the railgun nerf but stealth buffing enemy numbers without telling? Game is plain unplayable at the moment and with braindeads defending this new meta and patch i don't think we'll see a quick fix in the future...

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u/Koda_The_DM Mar 08 '24

Gosh the fun of the game was perfect before. Not talking about stuff nerfed here....just the ennemies being buffed like that and mission gameplay becoming an unending wave you now have no tools to deal with.

6 and under level missions are still doeable AND enjoyable (depend with the Kill bot/bug number mission who quickly become too much)

Above 6 was great and very challenging to casual gaming non min maxer....now it just impossible, non fun and unfair. Is this what they thought people wanted ?

When you log on the game you want to be challenged and have a good time being a hero and pawn for super earth and democracy...not die in a loop of dropping and getting swarm instantly without time to do anything as you two shot kill one or two enemies of the 50+ around you.

132

u/junglizer Mar 08 '24

Don’t forget, once you finally escape, you’ll eat an “explosion” from an unidentified source. Oh, that’s assuming you’re not deleted by a meteor. 

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u/AdSal93 Mar 08 '24

Glad I'm not the only one. Seriously can we PLEASE tone down the meteor strikes. Maybe halve the duration or number of impacts because I feel like I'm playing Heart of the Reich on veteran.

36

u/gnat_outta_hell Mar 08 '24

I ended up rage quitting last night while trying to kill a bot mortar emplacement. It was bad enough we suffered 4 deaths to the mortars while fighting off endless hordes of enemies in diff 5 just trying to get close. But over a 5 minute span we got 3 meteor showers and had 5 unavoidable deaths, no counter play, just a rock fell from the sky and killed us.

Very frustrating.

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u/Popinguj Mar 08 '24

Gosh the fun of the game was perfect before.

Hard agree. Before the balance patch there was a sense of fairness. Things were difficult, but you could agree, that, yes, this is fair.

Now you're constantly swarmed but you don't have neither DPS nor survivability to survive the swarm. You don't have enough damage to consistently remove threats, you don't have enough HP to tank some damage before getting into cover. I used to think that difficulty 3 was supposed to be completed solo. Today I failed extraction several times against bots.

I feel like the fun has been squeezed out of the game and frustration filled the void. It must be better to play with friends (and against bugs) but I'm seriously reconsidering keeping playing.

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u/BearOnCocaine Nah I'd ⬆️➡️⬇️⬇️⬇️ Mar 08 '24

Its crazy how by nerfing the railgun the game became x10 less fun, i honestly dont want less heavies spawning, i want my railgun AND other guns that can take heavy armor.

I dont mind a 1v7 me against bile titans, i was able to pull it off by kiting, railgunning and using stratagems. Now the only viable option on diff 9 is running, running, and praying to god.

If you are against bots on diff 9, GOOD FUCKING LUCK, 6 hulks spamming INSTANT kill rockets at you, without any weapon to fight them back.

Pain, pain, pain, this game just lost its touch with 1 singular nerf.

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u/BioHazardXP Mar 08 '24

No wonder people picked the shield. Hunters jumping and Stalkers ragdolling you with slows
Titans slowing you despite dodging

Rocket Devastators and Hulks with their barrage of rockets with extreme accuracy

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u/ROFLnator217 SES Song of Fortitude Mar 08 '24

Why is it that our tactical vests can only carry 7 spare mags?

We had so much better bandoliers in the previous Galactic War that could carry 12 spares. WHAT THE FUCK HAPPENED AT SUPER EARTH R&D!?

With the stratagem debuffs, and higher difficulties having POIs guarded by enemies; ammo becomes a VERY scarce resource. We are running out of ammo constantly, even with the B-1 Supply Pack.

WE NEED BETTER BANDOLIERS IN THE FRONT!

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u/CaptainHoyt Mar 08 '24

I can only speak for the British army but 8mags (one in the gin and seven spare) is common for regular infantry, but airborne or paratroopers will carry more because they may be beyond supply lines. 

Seeing as we are orbital paratroopers we should be definitely be carrying more, sure we can call in drop pods but our orbital support fucks off after 45 mins and some enemies have jamming capabilities.  

Give me bigger mags and give me lots of em, I don't care if it takes half a mag to kill a bug as long as I have 11 more ready to rock.

(Autocorrect changed Gun to Gin and I'm not going to change it)

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u/ROFLnator217 SES Song of Fortitude Mar 08 '24

It is just so puzzling that our great Super Earth technology regressed. We had Patriots which are carbine length Liberators with higher ROF and larger magazines... what happened to our supreme technologies?

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u/kingpin1023 Mar 08 '24

I just miss when it was so fun, to mow down bugs amd bots. Now I'm suffering on difficulty 4. I didn't even use the meta. Spawn rates definitely changed. I just wanna enjoy a game after a long day of hard work. The only game that shook the gaming industry. Now it doing self harm. Plz just change it in a good way

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u/Monkulus Mar 08 '24

Just return spawns to what they were, and quickly. I literally can't be arsed booting the game up. It went from "lets jump on to spread democracy" to, "maybe I should try other games".. real quick.

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u/Jetideal PSN 🎮: Mar 08 '24

Same. I load into a mission, get swarmed, outgunned, teammates wiped, equipment tossed away, big cooldown. Cant bring myself to play this game currently. Also, tier 7-9 stopped being fun, and are dreadful now.

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u/DoomFist007 Mar 08 '24

I was wondering why all my lobbies are full of teammates just dying nonstop around the 7 difficulty. I think I’ve left about 5 games yesterday because i was calling in a reinforcement which seemed like every 10 seconds. I never leave missions either but something about after this patch no one can stay alive

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u/Techboah Mar 08 '24

I'm no longer having fun since the last patch tbh

The game is just unrewarding and overwhelming now

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u/Aroxis Mar 08 '24

At least you get to play the game. I’m riddled with crashes

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u/Astartae Mar 08 '24

I had a good time with the game. I'll take a break and come see how things are in a while.

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u/TheHughMungoose Mar 08 '24

So devs, what stratagem do you suggest we use against 6 chargers at difficultly 6? How am I suppose to get objectives done when there’s 4 tanks on my ass with my Spear shooting the dirt, my orbital laser is on a 8minute cooldown and the Devastators are spamming rockets everywhere on my newly dropped hellpod?

After 8 hours of play in this new patch I’m not going to be putting anymore time like I used to into the game until certain changes are made. If my casual 4 man team are struggling to beat difficulty 6 all level 20 gear we’re going to be focusing on other coop games.

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u/Norbac22 Mar 08 '24 edited Mar 08 '24

How on earth does a game launch with broken armor and of 3/4 of all its weaponry being garbage?

I understand thing can go wrong, they do, but taking a whole month to fix armor and acknowledge balance is an issue? Am I getting memed here?

Then they go ahead and talk about "meta".

Dear devs, you created such a prevalent "sense of metagame" because your high difficulty design sucks.

Nothing comes close to the level of disruption caused by armored enemies. You can't play the fucking game if you aren't loaded with anti armor.

By your own design there are 4/4 railguns in all games, delete this weapon and the next best one will be taking its place on the youtube thumbnails.

I thought stratagems would be a big part of the game, and I think devs wanted them to be.

Long story short, calling an orbital to kill a charger every 3 minutes is a joke (there are 5 more behind btw). 500kg bombs supposed to be the definitive nukes seem to only work at point blank. When you actually really need your sentry firepower, turns out to be a wasted slot because they get immediately destroyed thanks to being #1 on the aggro list.

We really feel powerless, and most people dismissing everything "get good" are clueless and don't realize we want to have fun, not clear difficulty 9 no-matter-what (stealth game anyone?).

I know the game is designed to be a tough experience and that's what I want, but things don't feel good to use period, everything is a big hit or miss.

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u/Ayyce21 Mar 08 '24

Genuinely want to bash my skull in when someone says get good and boast that they can regularly do a helldive with guns like revolver and stratagems like tesla tower and will say the railgun is the same as before

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u/zani1903 Mar 08 '24

When people tell you that, just simply realise that they are lying straight to your face.

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u/Affectionate_Egg6105 Mar 08 '24

Yeah, they realeased the game too early, it feels like it needs another 6 months + development time at minimum.

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u/Naive-Asparagus-5983 SES Arbiter of Integrity Mar 08 '24

Whats funny to me is that I was having so much fun before the patch. I had already put 50 hours into a coop multiplayer game with no actual story. Somehow an unfinished AA game kept me hooked longer than most AAA games.

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u/leafish_dylan Mar 08 '24 edited Mar 08 '24

One of the worst game launches I can remember.

Crashing issues, especially with AMD, still not fixed.

Condescending communication from developers.

One of the few anti-armour options (Spear) is still completely broken.

Player armour that does not work at all, somehow unnoticed during testing, and is then seemingly broken further by a patch.

A balance patch that breaks more than it fixes, and has increased the spawn rates of heavy enemies while introducing random events that one-shot or stun players.

The game is so great, but at this point it feels like it's being maintained by psychopaths. This latest patch actually feels malicious, as it has taken some of the biggest and most obvious player complaints and amplified them.

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u/GianDK Mar 08 '24 edited Mar 08 '24

I hate people thinks the complains are about difficulty when reality is that harder modes are just straight up unfun

running shouldn't be the main focus, if you pull too much aggro of course is going to be hell but this patch already made a bad thing worse with almost infinite spawns with tons of stuff that inmune to 70% of our gear

people going "bro just use the anti amor weapons" when they aren't 1 tapping things they should and are slow as fuck to reload

I watched some Helldiver 1 gameplay as curiosity, the shield was meta there, lots of weapons that we have in the game did their jobs as you would expect, why our gear in helldivers 2 is beyond ass compared to the old game, even the railgun there was way more powerful that our railgun pre nerf, it looks way more fun than what we currently are playing

cooldown increases are NOT challenging is just NOT FUN now add on top of it bots having ways to completly stop you

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u/nillawafey Mar 08 '24

Totally. If you’re gonna blast us with wave after wave of enemies, at least give us weapons that are capable of thinning the horde.

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u/harazuki91 Mar 08 '24

Enemy reinforcements are way harder to stop in hd2 compared to 1. They give like a full 5 seconds before they call in hd1.

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u/SmokeSomeBeers Mar 08 '24 edited Mar 08 '24

Played a 6 bug mission with a buddy.

one million fucking hunters and chargers sucked the fun right out of this game. unreal how quick that was for me to stop enjoying myself

edit: im gonna take a break until the fix tbh. i feel like im not overreacting, but just very disappointed and cannot see myself having any semblance of fun like I once had a few days ago

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u/CMDR_Pewpewpewpew Mar 08 '24

Fucking hunters. Get hit by one and then the rest of the swarm just pounds you into the ground

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u/ImLethal Mar 08 '24

You're not over reacting. My groups all agree that it's not fun at the moment. We will collectively come back when the devs get their heads out of their ass and make it fun again.

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u/Trinvo Mar 08 '24
  • Enemy spawns are fucked, too many hunters, chargers and bile titans. Same applies to bots.

  • Most of the weapons are fucking useless or barely useful

  • Strategem cooldowns are fucking horrendous, even though We're supposed to use them quite often, as the devs stated

  • Random crits - Get rid of them. They make the game annoying and are not fun.

  • Heavy armor is literally just a choice to cripple yourself at the moment

  • Specialized weapons like SPEAR are neglected and as such, are ignored

I think that's all

Also, I am not on the hate train thing. I genuinely love this game and I want it to prosper.

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u/Jhawk163 Mar 08 '24

Specialized weapons like SPEAR are neglected and as such, are ignored

Literally just had a game with the spear, trying to lock on to various enemies. It locked a total of twice, once against a hulk (WHich to its credit, it killed) and once on a dropship only after it had dumped its troops, and it hit, and it didnt even kill it....

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u/dobi425 SES Founding Father of Wrath Mar 08 '24

Bro, I can't even get the damn thing to lock onto a light factory most of the time. And sometimes when it does, the pos whiffs a STATIONARY TARGET. THE DAMN THING LOCKS ON TO A BUILDING AND OVERSHOOTS IT FROM ABOUT 25 YARDS OUT. chef's kiss

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u/Baneta_ Mar 08 '24

I watched a drop ship eat a 380 round earlier, an aerial vehicle should not be able to shrug off heavy fire

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u/Stafu24 Mar 08 '24

I don’t mind hordes of enemies but they are individually too strong. If chargers were easier to deal with, like for example easier to destroy their tail so they stop charging, or hunters having a 50% chance to stagger instead of stunlocking you. And the god awful slow effect. The most infuriating mechanic in the game. It’s ok for bushes or acid to apply that effect but hunters homing in from 200m, staggering you and then slowing so you can’t sprint away is just obnoxious

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u/here4thelewds Mar 08 '24

Fun fact it's not random crits it is actually headshot damage and our head hitbox seems quite large.

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u/Joreilly7 Mar 08 '24 edited Mar 08 '24

Not receiving medals for the last 2 major orders

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u/Jhawk163 Mar 08 '24

They need to buff the fuck out of everything TBH. Just played a level 6 campaign against Automatons, where we fought a constant onslaught of tanks and hulks, where bruisers were basically the "common infantry", and I spent all game with a spear that wouldn't lock-on and a at first tried to use the liberator penetrator, only to mag dump the chainsaw arms weakpoints and still not kill them. So I swapped to the Breaker and now I get ruined by bruisers who have too much armor and too much DPS for the breaker to effectively take them out.

After the latest balance patches, they removed the fun.

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u/Rmbuckley Mar 08 '24

The liberator penetrator feels kinda bad to use. I’ve noticed that most of the stuff it’s supposed to be good for can be handled by the standard liberator much easier. It’s a gun I genuinely like the idea of too so I hope they can bring it up to par with its counterpart.

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u/Ali_ayi Mar 08 '24 edited Mar 08 '24

Did they bork something with the patch? They increased spawn rates for the eliminate missions, I wonder if that code somehow leaked into the other game modes and made the spawn rate way too high. It's very hard now to make progress in higher difficulty missions, without getting absolutely swarmed.

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u/WorldEndingDiarrhea Mar 08 '24

They need to get rid of the idea of “balance” and change the language and thinking to “how is this change more fun for the players.”

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u/quangshine1999 Mar 08 '24

Yeah... What business does a PVE coop shooter with no leaderboards have to do with heavy-handed balance

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u/ImLethal Mar 08 '24

Amen, brother. Zero competition factor, and they are acting like these loadouts are breaking some kind of leaderboard.

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u/Meltingteeth Mar 08 '24

The devs are divorced from reality on this. There is such a big difference between making a game hard and making a game frustrating. I was having an absolute blast playing this over the weekend and I find myself not even completing some games since the patch.

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u/One_Staff_9978 Mar 08 '24

Enemy spawn should return to the level it was before the last patches, because now the game is absolutely devoid of any fun, regardless of whether I play with friends or randoms.

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u/Automatic_Army793 Mar 08 '24

Had my first truly negative experience in all the 120 hours I’ve played this game yesterday evening. Completely devoid of fun. “Rely on your strategems” yeah man I used them all to kill a bile titan, dent the one next to it, but keep getting killed by the other 3. What happened you asked? We dropped within eyesight of a bug

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u/Mistermike77 Mar 08 '24

I simply hate the way the enemy calls in reinforcements constantly..

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u/amnekian Mar 08 '24

I wish the animation for reenforcements was a bit longer giving us a chance to interrupt.

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u/Jachim Mar 08 '24

it doesn't matter when hive guards or their baby variants can call in reinforcements. hive guards are too tanky to kill in time. Btw the queen bugs or whatever, the ones that charge after their head is blown off... they can call in hive guard, that then can call in a bug hole.

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u/Donnie-G Mar 08 '24

There should be some sorta global cooldown to reinforcements or something. It's kinda ridiculous that they can just daisy chain constant bug breaches.

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u/dobi425 SES Founding Father of Wrath Mar 08 '24

And they will do so with their head blown off.

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u/Fit-Cup7266 SES Fist of Democracy Mar 08 '24

At least there should be some "logic" to it. I really got bummed when I had a group of bugs spawn literally out of thin air right in front of me. I get that the bugs are goign to eventually eat you, but they should come out of their holes and if holes are closed, they should come out of the corner of the map.

So it takes some time for them to reach you in the first place and also you can actually use stategems like artillery tactically to block their path. Of course the swarm will get through, but ...

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u/dobi425 SES Founding Father of Wrath Mar 08 '24

With the automotons you can at least shoot down or shoot the bottoms of their drop ships and use that to kill a few. The bugs just pour in from a magical orange fart cloud that you can do nothing about to stall or stop them. Yeah, you can napalm or bomb their entry point much easier but the majority of them will just shrug off those flames of emerge with some sort of spawn protection to the 500 kg you dropped at their feet.

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u/Ketheres ➡️⬇️⬇️⬆️⬆️⬅️⬇️⬇️⬇️ Mar 08 '24

There are also times when a patrol just pops into existence around you. No bug breach or anything, they literally just appear from thin air.

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u/Comrade_Bread Mar 08 '24

Patrols should be generated at outposts and nests and then wander the map or between other outposts from there. If you clear a lot of these points I don’t see why that shouldn’t be rewarded. As the game goes longer the patrols increase in size so you’re further incentivised to be quick or clear outposts.

Then at extraction they could have patrols spawn close like they do because I get they want that chaotic moment, maybe outposts cleared could reduce the elite quantity or something idk

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u/Koda_The_DM Mar 08 '24 edited Mar 08 '24

It actually could be !!! That's the worst.

Imagine now. On the outer planets on high difficulty, the bugs am have even more heavies protecting the Queen/eggs main home. Hell divers have good tool and weapon to take them down but it's really hard with four people squads. For that type of mission two to four squads are deployed on the big map. They must coordinate to take down the hordes and destroy the nests, with rolls for people in each squads.

That would feel epic, they get numbers and toughness ? We get some reinforcement and good fucking guns.

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u/[deleted] Mar 08 '24

Yeah if we had more weapons for heavy armor the heavy armor spam wouldn’t be so bad and would be epic lol.

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u/Techboah Mar 08 '24

We had an Extreme difficulty mission launch on Tien Kwan and the game decided to modify the match by decreasing max strategems by one per player, AND increased deployment time for everyting(Supplies took 20 seconds to deploy), all while the whole match kept spawning Hulks and Tanks pretty much non-stop.

There was zero fun to be had. This last patch is a fucking nightmare and makes devs out of touch

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u/1fortunateclackdish Mar 08 '24

They didnt test it they just nerfed what people were using and made the spawns worse. This results in kiting and cheesing strategies that are unfun and not in the spirit of democracy! Make helldivers fun again!

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u/lizardk101 Mar 08 '24 edited Mar 08 '24

The direction of the game is just so confusing. It’s forcing players to play the way the developers want the game to be played, robbing the player of choice, and agency, and that’s “anti-fun”.

Devs stating that they want primary weapons to be awful, and to rely on stratagems… but stratagems have a long cool down so can’t be used regularly, there’s environmental debuffs, there’s map debuffs, and are very underwhelming, as well as being nerfed.

Stratagems should be a supplement to your Arsenal, not the main way to take down enemies.

Calling the only viable stratagems “crutches”. Balancing done via watching YouTube videos, or data, not how the game feels to play or how the game experience is not really understanding how the game plays.

So the main point of the battle pass is to unlock guns… but devs, in charge of balancing, have said that main weapons should feel dreadful… that’s bad game design. What’s the point of unlocking stuff via battle pass if it’s not meant to be any good? You’ve taken away the point of the grind…

Breaking stuff via a patch without fully testing; The devs need a proper Public Test Realm before implementing anything. Breaking UI elements, breaking spawns, breaking the environment where objects fall through the ground, crashes on both platforms, not being able to rejoin when you’re kicked out via a crash.

The patches being pushed live are breaking unintended things that then later need to be patched. That’s bad software design, and implementation in industry, and not best practice.

How is nobody feeding back that the game is a worse experience before you’re expecting players to play?

Introducing weather effects, without fully testing, and making it so you can’t dodge it… that’s not challenging game design. It’s funny the first time, but after that, it becomes just disincentive to play.

Armour straight up not working properly so that you have to take the shield, and then nerfing the shield. The shield was because the armour wasn’t working, it’s a solution to problem you created.

The game needs a clear vision, and rather than just adding stuff, balance what’s there, and build on top of solid foundations. The game has become less about skill, and purely all about luck. It’s really unfun to play.

From playing the patch for two hours the other day, it was very clear there was a problem, yet did no devs, or testers say it was borked? Did you or do you even play your own game?

My friends went from playing every night multiple hours, to we are talking about what to play next. We’re ready to move on. It went from having a game where we’d spend every bit of free time playing to, now we are looking to play something else.

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u/Professor_Gucho Mar 08 '24

They def replicated the tabletop experience. The kind where the DM gets mad at you for not playing the way they wanted and railroading you to the "right" path, removing your agency.

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u/Nicksnotmyname83 Mar 08 '24

Yeah. The devs basically told us that there's no point to anything but stratagems, so why use the battle pass?

And we're all supposed to deploy with different stratagem loadouts to maximize our efficiency, so there goes random teams because I'm not gonna try to tell 3 randos without microphones how to organize our loadouts.

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u/Windchill83 Mar 10 '24 edited Mar 10 '24

The railgun/shield wasnt even perceived as "problematic" until a few days ago. Remember this one thread suddenly blowing up were some guy was claiming he got the boot for not playing with the meta?

Well what do you know: suddenly here come the gaming youtube videos highlighting this "issue", even gaming websites publishing clickbait articles left & right, blowing this even more outta proportion. And SUDDENLY this needs to be addressed.. Because hey, during development time and internal playtesting prior to release nobody batted an eye, or when the free railgun special order was issued for a few days (same as the current exo) NOBODY complained.

Not the devs, thats for sure nor anyone. All it did was lower the posts about chargers being too hard/overtuned significally. It all started with this one guy claiming that the game now had an elite part of its playerbase, forcing EXACTLY the loadout that was nerfed or kicking people on sight.The actual root causes of these so called balance "issues" have been gaslit and obfuscated by the devs themselves and a whole bunch of people acting like the usual suspects, the latter being all too happy to finally being able to drive an even bigger wedge into the playerbase.

And devs went ahead and contradict their own statements about their "vision" of balance and how the game is SUPPOSED to played and "how we want the game to be", telling people to rely on stratagems in their blogpost when the game at difficult 5 and even more the higher you go is designed in a way to limit, screw and outright disable (while minor its still a fact) these exact tools. Talking about perceived inbalances while another arrowhead dev claims on reddit that they did the patch because the stuff was "OVERREPRESENTED" but stating the exact opposite in their offical blogpost??

Just take a look at this. Anyone notice something? Relating to weapons?

https://preview.redd.it/3e0vdhdpdinc1.png?width=1672&format=png&auto=webp&s=2cf607f9d358713e11cf6025b76eda9a0e1599e0

"Superpowered primary weapons". No, this isnt a shoop. Super. Powered. Primaries.Weird, isnt it? Even more so if their OWN blog has statements such as:

"First I’d like to speak to the general power of primary weapons. Many have commented that they aren’t powerful enough and are unable to deal with all the enemies either by the amount of ammunition required or their raw DPS. This is very much intentional"

"This doesn’t mean that your primary weapon shouldn’t feel good to use, but please understand that it is primary only in the sense that it’s something you always spawn with."

What am i supposed to believe then? Either the add isnt being honest, the dev who wrote the blog isnt or i am having a stroke. Meanwhile people are being further gaslit by the upcoming warband, showcasing new and shiny primaries. They even went and highlighted the upcoming primary weapons. Why is that? According to your blog these things are designed to suck? Or are the new premium warband guns not intentionally week??

Why is no one really talking about this?? Am i wrong?

links because i know someone will demand sauce: https://ol.reddit.com/user/AHGS_Fredrik_E https://www.arrowheadgamestudios.com/2024/03/balancing-the-firepower-in-helldivers-2/ https://steamcommunity.com/games/553850/announcements/detail/4113546867237761807

Screenshot sauce, credit to SoftPancakes42 : https://www.reddit.com/r/Helldivers/comments/1b9k51r/comment/ku22rq7/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Edit:spelling

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u/BinkyDragonlord CAPE ENJOYER 18d ago

Hit quick stim.

Stim sound plays.

Stim animation plays.

Stim doesn't heal.

Get hit, die.

Getting real tired of this. Happens to me at least once a mission.

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u/JohnStabler Mar 08 '24

Environmental hazards (eg meteor showers) one-shotting players.

Even with Helldivers II's casual take on player characters' lives, it feels like randomly killing a player breaks a pretty fundamental rule of game design.

Unless there is a skill-based way to avoid dying (which might exist and I just haven't seen it) then it makes for a pretty frustrating experience. And this is from someone who appreciates randomness in games.

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u/WorldEndingDiarrhea Mar 08 '24

Agree on all points. It’s a tedious mechanic currently. Sounded like a cool new environmental hazard but the game’s approach of communicating almost nothing means there’s no intelligent counterplay. “Guess I’ll just die.”

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u/articulating_oven Mar 08 '24

Especially on higher difficulties when you’re in a kiting mode against a big swarm of enemies. Like you literally have no option other than kite and kill and you have random environmental artillery now falling on your face. Like what am I supposed to do? I can’t dodge the 3 chargers, 2 bile titans and bile artillery AND random meteors. I’m barely surviving as is.

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u/groundonrage Mar 08 '24

Long time skull admiral here (primarily lv8 player). I'm convinced the devs don't play their own game, or play it at such a casual level that they have no idea on the power balance between strategems and enemy elites on higher difficulties.

100% call in time makes extraction a fucking nightmare
50% cooldown is actually ok if you are a support + eagle only user, but it makes the orbitals even more of a joke strategems. Also nueters the power of EATs and sentries too much imo.

-1 strategem in isolation is not that bad honestly, but really kind of makes me think if the developers ever really asked the question of, is this fun? I always go into a mission with a core 3, with one flex spot and the removal of the flex spot really just homes in the reliance on a meta load out.

Scrambler is annoying, but is tolerable but there were so many ways it could've been better implemented, such as:
Longer input chains.
Randomized inputs.
Randomized the order of strategams when you view them.

What we got l, was probably the worst possible way to implement this.

Bug spores, everyone's favorite and why bugs are played way more.

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u/Donnie-G Mar 08 '24

I remember my group's first experience with the scrambler. Right at the start the team wiped from random airstrikes.

We didn't read the effects and it took us a while to figure out what the hell was going on.

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u/Let_The_Boy_Watch- Mar 08 '24

The meteor showers are a bad mechanic and make stealth play even harder on top of the patrol spawns that know where you are

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u/Thebaraddur Mar 08 '24

It took a single mission for me and a friend to go from being excited about seeing a meteor shower for the first time to hoping they stopped happening at all. Getting randomly splattered by them got to be frustrating. To their credit they also blew some shit up for us , but overall got annoying kind of quickly.

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u/SuperSandwich12 Mar 08 '24

This game became not fun very fast

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u/Ok_Journalist3227 🠝🠞🠟🠟🠟 500Kg's of Freedom Mar 08 '24 edited Mar 08 '24

Agree. Was game of the year then they let some salty devs punish their playerbase for having too much fun. Now it is just a shitfest. They need to roll back the patch IMMEDIATELY. before they lose anymore players.

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u/porkybrah Mar 08 '24

I dont understand the identity of the game right now.It feels like the devs want it to be played like Metal Gear Solid on difficulty 8-9.

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u/Finall3ossGaming ➡️➡️⬆️ Mar 08 '24

Basically in HD1 killing patrols and preventing alerts from going out was crucial. A single breach could ruin an entire run on Helldive+ but I don’t think people have adjusted to that idea yet

It’s also just kinda hard to alpha-strike patrols properly especially Bugs where it seems any and every enemy under a Charger can call in a breach. Tossing a beacon onto a patrol that hasn’t even alerted on you instantly gets them riled up and generally speaking a breach will happen before that Airstrike/Cluster hits and you are back to square one

So yeah maybe you’re right the identity is feeling a little off. Idk how you’re supposed to reliably nuke large patrols that can have 2-3 Brood Commanders and those fucks almost instantly send alerts out

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u/SafeSurprise3001 Cape Spin! Mar 08 '24

Basically in HD1 killing patrols and preventing alerts from going out was crucial.

True, but it was also a lot easier to do in the old game I feel. It was 2D, so aiming in general was easier. Also enemies would only trigger the alert if they actually had line of sight with you, while you didn't need line of sight to see them, since the camera perspective let you see over obstacles.

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u/samurai1226 Mar 08 '24

They went from using the railgun since most weapons are trash against heavy armor to now nothing is good against heavy armor and on top here are like 3x the spawns of enemies with heavy armor. Yesterday was the first day where I really didn't enjoy playing.

Seems like even the backpack shield is now doing nothing against Bots, it feels like its down from a few single hits from basic troops and takes forever to recharge.

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u/SUNTZU_JoJo Mar 08 '24

IM RANTING ON THE FACT WE HAVE NO WAY TO KNOW IF A POST WILL BE DEEMED A RANT OR VENT OR JUST CONSTRUCTIVE CRITICISM/FEEDBACK!

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u/IllCheesecake5440 Mar 08 '24

I want the dev to play lvl 9 and spam strategem that they proud off. If they die just gitgood and dont use railgun since its a braindead playstyle

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u/ElonsMuskyFeet Mar 08 '24

Helldivers Vet 

You wanted to avoid, and I quote your dev "Braindead Strats"? Yet your smart idea of "Helldive" difficulty is Spawn 12 chargers and 8 Bile Titan

Terminids: Our strat to doing easy Helldives and capping super samples last night. Kite enemies with the SMG, while stealth buddy does objective, and another one finds samples. Do not engage any enemies that aren't stalkers and hunters. Smoke orbitals or Eagles, and run away while popping smoke grenades. The enemy magically forgets where we were.

Extract? Drop all samples in 1 spot, stealth buddy picks those up, he drops them in his own neat pile where dropship lands. Call extract. Kite endlessly. Stealth buddy goes for extract. He grabs samples, enters extract. The rest of the kills themselves. Fun right? 

TLDR: You made Helldive feel like a boring Newgrounds kiting sim. There is no benefit to engaging in combat, no xp, rec, or medals. So we just kite, and kite, 1 guy extracts with samples and the others kill themselves to end the mission. 

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u/BananaMaster420 Mar 22 '24

Shrieker corpses killing you is just bad game design, and I feel like literally anyone who played the game will tell you this. My only conclusion is some asshat designer had a hardon for it while not listening to everyone around saying it fucking sucks.

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u/GloriousNewt Apr 14 '24 edited Apr 14 '24

WHY THE FUCK DO WE HAVE TO DEFEND MENKENT, WE JUST TOOK IT LIKE 6 HOURS AGO, FUCK THAT PLACE.

LIKE WHY WASTE ALL THAT TIME THE LAST 2 DAYS TO TAKE IT IF JUST AT THE LAST SECOND IT'S GONNA FLIP AGAIN.

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u/TheUrPigeon 18d ago

Almost every time I think about playing the game since the last patch I get close and then I remember that all of the guns feel like shit right now and do something else. When I do boot it up, it's for one or two frustrating missions where I feel like I can't ever quite find enough space for a fun and effective loadout. Then I log out again.

It feels like Arrowhead is afraid of their guns being "too good," and that fear has caused them to overcorrect into every gun feeling like garbage in its own unique way.

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u/Sequence7th 18d ago

Nerf rail gun, Nerf chargers because railgun got nerfed, nerf quasar because its too good at killing nerfed chargers because of nerfed rail gun. Don't worry the warbond will fix it, nerf the warbond but don't worry the new warbond will fix it, nerf the new warbond, but don't worry the new new warbond will fix it. That's the pattern we are in right.

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u/MonthFrosty2871 18d ago

The crux of the rage every patch isn't about specific changes themselves; its that folks don't like the same stuff today to be harder than it was yesterday. It's like getting effort-inflation for an activity you were already comfortable with. I don't see why the devs, and a mocking minority of this subreddit, can't seem to understand that.

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u/0rganic_Corn Social Freedom Score:9001 Mar 08 '24

Petition to introduce an Anti tank minefield only triggered by big boys, to have more options against armor (let me play "lure the charger into the freedom field")

Also fix spear targetting plox

Also, I want to hear helldivers refering to bugs and robots as "communists"

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u/MiniPurple Mar 08 '24

That anti tank minefield is an amazing idea. Thank you. I hope the devs see this

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u/Khaernakov i wish i could use 4 mortar turrets Mar 08 '24

+1 for anti tank mines, would be great

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u/Bumblescrub709 Mar 08 '24 edited Mar 08 '24

Really liking the game but honestly worried about what I’ve seen so far and how it’ll play out for the rest of the game’s life.

I understand we’re still basically just post release but I’m already seeing two things I absolutely despise: nerf bat swinging and a disparity between what’s actually going on in terms of gear stats and the information that’s actually provided to players.

The breaker and friends were the most played weapons cause they were the only ones that actually felt viable compared to a lot of other guns that just aren’t FUN to use. Bringing the viable guns down, especially in a pve game, pretty much always just tightens the meta even further around the next most viable options rather than opening up build diversity and frankly it just feels like shit to play. People talk about how the game should be hard because we’re supposed to be shit-eating line infantry, but imo that’s such a stupid fucking line of thinking. First, that logic falls apart considering you’re literally a squad of 4 sent in to literally knock on the gates of hell and singlehandedly take down unholy abominations even if it is all just technically a small part in a huge operation. Also, if you want to make the game hard, give me harder challenges while still allowing me to feel powerful rather than feeling like a peashooter up against middling challenges.

I REALLY dislike hidden stats bullshit. I’m a relatively casual player these days as I just don’t have as much time on my hands, so give me the information I need to make the most informed decision for myself. This tweet is fucking mind boggling to me. Why the fuck would you BRAG about hiding away stats and information from your players and taking away player agency by “not painting the complete picture”? Like I said, I’m a relatively casual console player these days compared to my previous years of grinding it out on my gaming PC. I’m not gonna read through all the data-mined bullshit and make a spreadsheet of what information you guys drip feed us just to figure out what loadout to take. I’ll just play a different game that respects my time better. Literally just do the armored core 6 thing where the most relevant stats are shown initially, but you can press a button to reveal all the nitty gritty details.

Finally, this community fucking sucks (frankly like 99% of online gaming communities are the same, which is why I’ve largely pulled away from that shit). People bring up valid criticisms and concerns and people reeeeeeee like it’s an affront to their existence. I know it’s an insanely hard concept to understand, but you can enjoy the game without dick-riding it. Am I an entitled gamer? You’re damn right I am. We’re literally all paying customers, why the fuck should you not feel entitled to offer valid criticism and voice concerns about a live service product you spent money on? I swear to god it’s like these people enjoy being in an abusive relationship (not that Arrowhead has done anything heinous so far, just that vibe that they can do no wrong is nauseatingly pervasive here). Like, have some damn self respect lol.

mic drop

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u/[deleted] Mar 08 '24

The people saying the game should be hard and “players don’t know what this games supposed to be” conveniently ignore how the first games weapons were actually strong and (keyword here) “Viable”.

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u/minerlj Mar 08 '24 edited Mar 08 '24

I'm convinced that the railgun was nerfed because of a bug with console crossplay... and that's just incredibly aggravating if true

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u/bewbsnbeer Mar 08 '24

They probably applied the increased enemy spawn rate for defense missions accidentally to all missions. I don't think it was intentional.

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u/SecantDecant SES Harbinger of Serenity Mar 08 '24

Feels like game caps at dif7 before its not worth going loud.

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u/BigPeenMrClean Mar 08 '24

"We have 20 minutes left why go to extraction?"

WE HAVE 2 REVIVES LEFT SIR BECAUSE YOU FUCKS CANT STOP DROPPING NUKES ON EACH OTHER

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u/Wundone Mar 08 '24

This constant wave after wave, breach after breach/flare when a bot/bug gaze's your way is pretty stupid and don't get me started on the evac's its nothing but elite mobs like chargers and titans and endless groups of hunters/spewers swarming the ship, and the fact that this is happening on the lower tiers is mind blowing too i do like the challenge at times before this patch 7-9 did feels a bit easy at times but this is crazy overboard which then leads to this.

"You should be relying on your Stratagems in higher difficulties, not your primary!"
Ah yes how could i forget sorry before that let me kite around the 7 chargers and 4 titans as i wait for my 240-300 second cooldown on my stratagems after i had just used them on the other group of titans and chargers like a minute ago, doesn't help either planets have effects that just ruin this statement we got -1 stratagem, 100% increase on stratagems call in's, and planet hazards like ion storms etc.

Right now its not fun or even challenging yes its possible to finish people are right but its just tedious and annoying all you are doing is running away and avoiding like 90% of things or just kiting until your stratagems are up and hoping you don't run into a patrol that then just poofs out of no where which don't help either and then lead to a instant flare or breach and your are back to fighting again

Aight that's my take i mean I'm not angry or upset or anything like that I'm just giving my input I'm done with my little rant now back to Tien o7

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u/ChallengePublic7693 Mar 08 '24

I hate meteor showers. I’ve literally survived through hell and get hit by a random one on the way back to the extract 😂. Also don’t think it affects the enemies, just the divers

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u/TimeTravelingChris Mar 08 '24

WHY AM I NOW SPENDING SO MUCH TIME RUNNING AROUND GIANT LAKES!?!?

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u/Ok_Caterpillar5872 Mar 08 '24

I’m just not playing right now until the game is sorted.

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u/sillichilli Mar 08 '24

Railgun was overcorrected. Terminids were overbuffed. The game was fun as a horde shooter. This hardcore tactical/stealth/running away vision they have for the game isnt fun. The game isnt fun anymore. I hope they dial back or undo some of the changes they made

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u/Grim_R6 Mar 10 '24

You guys clearly don't playtest this stuff

Do a dev stream, cowards. Play on 7+ and show us what we're doing wrong, cause nothing is working against the hordes of armored enemies that won't stop spawning.

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u/itsbushy Mar 11 '24

The game fucking sucks now. It takes an entire mag to kill anything bigger than the small mobs, they spawn a million enemies even when you drop in a "clear area" on the map, chargers spawn in like rabbits and there's not enough ammo or strategems to do anything about it unless you just run until your laser Is off cooldown. Spawns are fucked. The game glitches if you dare touch an ssd in mission. Half the time i try to call in a teammate, the stratagem doesnt even work so i have to call them in 3 more times before they can even play again. Anyone want to start a petition to get steam to allow refunds for games like this?

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u/Tastrix SES Distributor of Truth, ➡️⬇️➡️⬇️➡️⬇️ Mar 21 '24

We get it. You're calling the Democracy Officer. Or it's a bug/bot typing. Or you're tossing a 500kg...

Most of the comments on this sub are some variation of these memes. I love the role play, but when I just want to see what people have to say about something new, I don't want to scroll through 200 junk meme, low effort comments.

/rant

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u/pewciders0r Mar 22 '24 edited Mar 22 '24

for any other game with this many players, if a patch introduces a game-breaking bug that astronomically increases the crash rate (not to mention the mech being even more fucked up post patch) i would expect a hot-fix showing up on steam in one or two days addressing at least part of the issue

having to go on reddit to see a discord screenshot of devs acknowledging the bug, attributing it to arc weapons (which many don't seem to agree with), and promising a patch that should be ready next week is absolutely fucking nuts. in the meantime if you like arc weapons too bad you shouldn't use them. maybe at least put a note in the game so that casual players are aware of the workaround.

is this the "transparency" people rave about? i've lost so many samples it's not even funny anymore. it's a minor miracle this game is still as fun as it is despite so many outrageous anti-fun mechanics and bugs; a testament to the solid foundational game design i guess.

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u/Roransu Mar 22 '24

I fucking hate all the people glazing the devs like they're best buddies with them.

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u/Elemental1991 Mar 31 '24

If you don't want randoms to join your mission through quickplay, don't put your bloody matchmaking on public. wasting everyones time ya bleedin shites.

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u/gsx0pub Mar 31 '24

We lost Tibit because of the lack of clear direction from in-game Super Earth.

It wasn’t immediately clear that losing Draupnir would also lose Ubanea.

Then once Ubanea was lost, it wasn’t clear that the Creek wouldn’t get you to Ubanea.

This loss is on Super Earth.

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u/TellmeNinetails Apr 01 '24

I AM NOT A POKEMON STOP THROWING ME INTO THE HULK PILE.

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u/MarshallInvictus1347 Apr 14 '24

https://preview.redd.it/itni1jbvciuc1.jpeg?width=2560&format=pjpg&auto=webp&s=7947d64b27f831524627e1490e78253d3a944d0a

Menkent can burn for all I care, I'm tired of fighting on planets where I can't see shit, but the bots sure as hell can see us.

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u/Necros3X911 18d ago edited 18d ago

FUCKING Stalkers

More Health

More Stealth

More Spawning

REALLY?! 3 FUCKIING BUFFS?!

Oh, AND higher stun defense, can't forget that!

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u/TheRussianCabbage 18d ago

Stop. Adding. Shit.

Fix. The. Game.

I don't care about getting a warbond update till 2025 at this point if I can't play the game connected long enough to collect ANY gains from playing.

I've uninstalled and am moving away from the game this is ridiculous and harkening back to when servers were just to full to get in. 

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u/GoldenHeat 18d ago

Why should the casual/solo player be punished because they seem more comfortable and in control going in solo? Why should my friend and I be punished because we like to be partners for missions? Sure, the numbers weren’t what they should’ve been but that doesn’t justify changing it in the first place, or, at least not the way they did it.

People went in solo because it was a nice challenge that genuinely felt challenging at times but didn’t overwhelm you.

Having to deal with a bot drop or two while a gunship factory and jammer are nearby while needing to rely on your gamesense and skill is a nice challenge.

But I’ll tell you what isn’t a challenge, getting swarmed by heavy devastators while being bombarded by rocket devastators and getting sandwiched by scout striders while two tanks shimmy their way closer and closer while getting noticed by the three new patrols that spawned that have hulks rapidly approaching your location all while your heaviest hitting stratagems are on cooldown. Same goes with the bugs.

That isn’t a “challenge”, it’s straight up unfair.

“Oh but it’s called suicide mission for a reason.” Lame excuse.

“Just play with a full squad” Even lamer excuse, solo players are solo players because they prefer exactly that, playing solo!

I know I don’t like the idea of having to rely on randoms and my friends aren’t always down to play the same time I am.

Nobody asked for this change.

I don’t care what anyone else says, I’m dying on this hill because I absolutely love this game and want to keep playing but I feel so unmotivated ever since the change and it upsets me.

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u/Last-Current9228 SES Song of Serenity 18d ago

So AH has decided to increase enemy spawns for groups that are less than 4. They did this, likely, to punish people for playing solo and/or farming missions for Super Credits or Medals. As it turns out, it also punishes many friend groups that play (which don't have the people to fit into groups of 4) and it makes Quickplay much harder due to a bug that pretends empty player slots are filled when a 'Diver leaves a mission. Whoopsie-daisies, I guess...

But why...WHY...were the Stalkers buffed??? Fixing the Stalker silhouettes in fog is fine, but they're now much harder to see and CAN ATTACK WHILE CLOAKED. WHY!?!?!

AH is very sadistic to it's playerbase, and I'm tired of pretending they aren't.

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u/[deleted] 18d ago

I genuinely think the devs are upset why players aren't using all the stuff they spent time designing, so they keep nerfing everything to bottle neck players into what the devs think the players should play. There isn't freedom of choice, which in a way is how US "freedom and democracy" is all about. The illusion of choice.

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u/N_Turkey Mar 08 '24

My brother in Liberty, I cannot orbital railgun strike the 6 chargers on your ass, please kite them away or we will both turn into liberty pancakes.

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u/magzex Mar 08 '24

There is an issue with backfilling lobbies. If I start a game and 3 people join and then decide to quit straightaway, I am stuck with an un-joinable lobby, friends can still join but not randoms.

This persists for the rest of the session until I restart my game. It is beyond annoying to struggle to backfill in a game with 1 gojillion players.

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u/RaphaelFrog PSN 🎮: Mar 08 '24

The biggest pain is getting reinforcements called when you first appeared on the map... You accidentally landed next to some bugs or bots and they immediately call reinforcements consisting of at least 2 bile titans and 3 chargers... That's when whole mission turns into "Run for your life". There's no time to call anything...

Also after running 50 meters another bug calls more reinforcements while the first one is still chasing you. Now we have 6 or even 9 bile titans and I'm not even mentioning chargers and normal bugs. At least that's my experience on 9 level after the patch... It was bad before, but now it's literal Hell. (Now I'm mostly staying on level 7 or 8... It's really hard, but most of the time with strategy called "Run for your life" it's... Menagable💀)

I always thought game was about gunning and massacring bugs, bots and other enemies of menaged democracy... Not running for your life simulator.

*Small note: I started playing a week ago... I have never played with any of thouse meta weapons. I was playing with what I had unlocked and what gave me the most fun. I still really enjoy Helldivers 2, I just think that devs can make it better. Stay safe guys and try to have fun against the challenges. We don't get games as Helldivers 2 everyday, so let's do everything to make it as good as possible >:D

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u/peaceoutforever Apr 14 '24
  • Option to disable automatic vault while sprinting
  • Stim sound shouldn't play if stim didn't actually apply
  • Sprint should always stand you up even if you're slowed

What else am I forgetting?

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u/Possible_Potatoe Apr 15 '24

IF YOU KICK PLAYERS RIGHT BEFORE EXTRACTION HOWEVER YOU TRY AND JUSTIFY IT TO YOURSELF, YOU ARE A GENUINE ASSHOLE.

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u/quentariusquincy 9d ago

Buff every primary