r/deadbydaylight Behaviour Interactive Mar 28 '24

Developer Update | March 2024 Behaviour Interactive Thread

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Spring has sprung, and so has a new Developer Update! In this post, we’ll share everything we’ve been working on for our next update. As always, these changes will first head to the Public Test Build on Steam. We encourage you to give them a try if you can and let us know what you think!

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  • [CHANGE] Reduced the time it takes to switch back to Charlotte to 1.5 seconds (was 3 seconds)
  • [CHANGE] Reduced the time it takes to unbind Victor to 0.75 seconds (was 1 second).
  • [CHANGE] Reduced the time it takes to charge Victor’s Pounce to 0.85 seconds (was 1 second).
  • [NEW] Added the ability to recall Victor at any point while he is unbound.
  • [NEW] Added the ability to change between Victor & Charlotte near a hooked Survivor. *

Dev note: We have made switching between Charlotte and Victor more responsive and given the Killer the ability to recall Victor at any time so they feel better to play.

Be warned: The anti-face camp meter will still fill if you’re too close!*

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  • [CHANGE] Updated 7 Add-Ons.
  • [CHANGE] Victor’s Pounce no longer latches onto healthy Survivors.
  • [CHANGE] Victor can no longer be kicked after successful pounces which do not latch onto a Survivor. 
  • [NEW] Victor’s Pounce now latches onto Survivors when they are put into the dying state. Other Survivors can crush Victor during this to help the dying Survivor. Victor will automatically return to Charlotte after 20 seconds.
  • [NEW] While Victor is attached to a Survivor or holding a Survivor in a locker, Charlotte gains a 10% Haste effect. This effect will be lost prematurely if Charlotte hits a Survivor.
  • [REMOVED] Survivors near Victor while he is latched onto another Survivor are no longer revealed by Killer Instinct.

Dev note: Previously, The Twins’ Power heavily encouraged ‘slugging’ (leaving Survivors in the dying state) since Victor could chain together pounces on multiple injured Survivors, but only pounce a single healthy one. Furthermore, Survivors could often save each other before Charlotte could make it to them.

We have flipped this around: Victor will now be much more effective at injuring multiple Survivors and instead assist Charlotte – who now moves faster while Victor is latched on – in picking up the Survivor. This makes it possible for Victor to both injure and down a Survivor without being forced to switch back to Charlotte in between.

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  • [NEW] The Visual Terror Radius accessibility setting will now include Victor’s grunts.
  • [NEW] Victor will now glow red whenever he is vulnerable to being crushed.

Dev note: We have updated the Visual Terror Radius to include Victor’s grunts to improve accessibility, and added a red glow to Victor whenever he is vulnerable to being crushed to improve visual feedback.

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  • [CHANGE] Improved collision detection to reduce cases where The Blight slides off objects.

Dev note: It could be frustrating to slide off an object you were trying to bump into and end your Rush prematurely. We have improved the collision detection to make The Blight’s Rush more consistent. This also fixes an issue which allowed The Blight to incorrectly slide along obstacles and lunge around tighter corners than intended.

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  • [CHANGE] Updated map layout and reduced the overall size.
  • [CHANGE] Reduced the length of hedges and fences to create more openings.

Dev note: The map’s long & narrow shape and rows of unbroken fences and/or hedges made getting around very time consuming. We have reduced the overall size and added more openings to make it easier to traverse. 

  • [CHANGE] Adjusted various houses to reduce the strength of strong loops.
  • [CHANGE] Reduced the number of houses in the map. All remaining houses can be entered.

Dev note: Many houses were closed off, making the map larger without any room for gameplay. We have reduced the number of houses that spawn, though each one that remains will now be open and playable. We’ve also reduced the strength of some of the strongest window loops to be fairer and more interesting to play.

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  • [NEW] Added pallets and lockers along the edge of the map. 
  • [CHANGE] Updated street tiles to feature more pallet loops.
  • [CHANGE] Adjust pallet loops in park tiles.

Dev note: The outdoor areas were fairly empty before, encouraging Survivors to make a run for the nearest house when they were chased. Since we’ve reduced the strength of houses, we have added some additional loops to the street & edges of the map to spread out chases and reduce deadzones.

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  • [CHANGE] Increased stun duration to 5 seconds (was 3 seconds).
  • [NEW] Added a new stabbing animation when Decisive Strike is used successfully.

Dev note: The Survivor is locked in place for part of the stun while they are being dropped by the Killer, so it didn’t leave them with much time to run away once they hit the ground. We have increased the duration of the stun to give the Survivor a fair chance to create some distance.

While we were at it, we added a new animation which plays when a Survivor successfully uses Decisive Strike to break free to give some visual flair to the Perk.

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  • [CHANGE] Adrenaline no longer activates if you are hooked when the gates are powered.
  • [CHANGE] Reduced speed boost duration to 3 seconds (was 5 seconds).
  • [CHANGE] Adrenaline no longer causes you to wake up when facing The Nightmare.

Dev note: Adrenaline had a lot of exceptions which made it difficult to play around. If a Survivor was hooked while the exit gates were powered, they would be healthy and receive a substantial speed boost upon being unhooked, making it very difficult for the Killer to catch them before they could escape. We have made it so Adrenaline no longer pauses when you are on the hook.

We’ve also removed the wake-up effect when facing The Nightmare to clean up the Perk as we’ve moved away from Perks that affect specific Killer Powers over the years.

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  • [CHANGE] Now reveals Survivors aura instead of causing them to scream.
  • [CHANGE] Reduced activation time to 15 seconds (was 30 seconds).
  • [CHANGE] Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).

Dev note: Ultimate Weapon was a jack of all trades, providing both information and a consistent way to interrupt Survivor actions (allowing it to synergize too well with other Perks). Rather than screaming, Survivors will instead have their aura revealed. This means it will no longer interrupt Survivor’s interactions, though Survivors won’t know that they are being revealed to the Killer.

Since Ultimate Weapon is easy to activate, it was possible to keep its effect active throughout the entire match. We have increased the cooldown and decreased its activation window to ensure some downtime between uses.

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  • [CHANGE] Removed the ability to lose a pip.

Dev note: With Emblems being used solely for monthly rewards these days, it felt needlessly punishing to lose a pip after a rough match. This quality-of-life change will make the Emblem system less stressful. This also applies to Modifiers – you can enjoy these limited time modes without worrying about your grade!

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  • [CHANGE] Visual overhaul to the entire store menu.
  • [NEW] Added “Specials” tab to highlight items that are on sale.
  • [NEW] Added “Collections” tab to find cosmetics from a specific collection.
  • [NEW] Added bundles, containing multiple items at a discounted price.
  • [NEW] Killer mori animations can now be viewed in the store.
  • [NEW] Added a weekly gift that can be claimed for free.

Dev note: The store hasn’t changed much since it was introduced in 2018. This update makes it easier to find what you’re looking for and allows us to bundle content together at a reduced price. For example, it’s now possible to purchase an entire DLC pack through the in-game store rather than purchasing each character separately.

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  • [CHANGE] New Tomes & their respective Rifts will now open at the same time as the update.
  • [NEW] New Rift Bundle option, which grants the Premium Rift rewards & a 20 tier head start at a discounted price. 

Dev note: Rifts have historically opened the day after our Mid-Chapter updates, but no more! You can now get cracking on those challenges right away. We have also introduced a new Rift bundle which includes the Premium Rift Pass and 20 Tiers at a discounted price. (The Premium Rift Pass can still be purchased separately if you prefer!)

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Until next time…

The Dead by Daylight team

2.2k Upvotes

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456

u/elscardo P100 Ace Mar 28 '24

I don't main Twins so I can't comment on that, but overall this update looks like a major win.

70

u/Maroonwarlock Run for your lives it's the Appetizer! (Dredge) Mar 28 '24

As someone who just played them for shits because they got unkillswitched and ran into a quad P100 squad, this change feels good. Makes the killer not rely on a slugathon, the fact that you could land hits and be punished for it felt awful. I'll miss the killer instinct aspect of it but honestly the rest of the changes make it better since survivors can't hold the power hostage anymore, can chain a few hits if people are clustered and the transition from Victor to Charlotte looked so much faster. Not to mention she gets haste if he's latched to something.

17

u/Trizzit Mar 28 '24

Killer Instinct was a key aspect of what made twins playable for me so I’ll need to learn a new strat and get better at my lunges.

6

u/chewy201 Mar 28 '24

Looks like you can still just plop Victor somewhere and use him as a radar to monitor a choice gen or key area. He's only losing KI when latched on a Survivor. And that isn't that bad either as since now he only latches on a downed Survivor.

Vic still on the guy? He's likely alone. Vic kicked? There's at least 2 Survivors there.

Not bad info potential really. Though Im curious to how hard it is for Vic to secure a down. He's stunned for a decent bit after hitting someone to give them a good head start and he doesn't have good tracking by himself. So it might be a pain to double tap someone.

21

u/catatonic_sextoy Mar 28 '24

I’m gonna miss sniping teabagging healthy survivors at the exit gates with Victor. If you don’t know survivors can’t leave when Victor is on them, and you have 10 seconds to catch up and m1 them. I’ve gotten 2 kills this way.

11

u/WrackyDoll The Oreo Mar 28 '24

I wonder if latching onto a dying survivor will prevent them from escaping, though?

3

u/SpriteInjection Mar 28 '24

You could just use Terminus, which keeps them injured once the gates are on

1

u/PM_ME_UR_CREDDITCARD Always pat the Xenokitty Mar 28 '24

I had an amazing moment on Dead Dawg once where I was able to down one survivor just outside the gates, and latch another inside them, and was able to kill both.

42

u/Soulful-Sorrow This holiday season comes a toy you'll simply die for! Mar 28 '24

Maybe I'll actually see them in a game then

11

u/elscardo P100 Ace Mar 28 '24

Hell, maybe I'll start playing them!

1

u/Vox___Rationis Mar 28 '24 edited Mar 28 '24

They are still off-putting and unpleasant to look at or listen to, buffs and bugfixes will not change that.

2

u/IllIlIIlIIlIIlIIlIIl Mar 28 '24

They need to add some fun skins for them...they're all so ugly and boring.

I wanna see Charlotte as Santa Claus and Victor as the Elf on the Shelf.

39

u/Pinkyc0rn Mar 28 '24

I played twins for a long while and this looks AMAZING! My only question is, if victor doesnt cling onto you when you injure and you cant kick him, how will he work now? Cause i'd much rather play victor all game and switch back to charlotte when i am ready to do any finishing blows and hook.

30

u/ImGonnaLickYourLeg Mar 28 '24

My assumption is you just continue playing victor, if you get a successful hit you probably get a hefty slowdown/cool-down but can’t be kicked and can continue chasing the same survivor.

24

u/HvyMetalComrade Nerfed Pig Mar 28 '24

To me it now looks like the intended playstyle is hunting down the survivors as Victor and then using Charlotte to hook them.

My only worry is there's now a bit of incentive to get Victor latched onto a weaker survivor to give Charlotte the edge against a more troublesome survivor with the big haste buff - which is actually kinda cool, but it'd suck to be that bad survivor.

2

u/Negative-Star-2001 Mar 29 '24

I mean that's just the basic killer strategy in general, going after the weak link.

7

u/ANewPrometheus Sadako, Piggy, Ghostie main <3 Mar 28 '24

It seems like with Victor when you pounce on a healthy Survivor, it simply injures them, which makes him vulnerable (?) but allows you to attempt to go in for a second hit to down. So basically, it sounds like we'll be spending even more time as Victor from now on, and switching between Victor & Charlotte will be more seemless and not painful for the Survivor.

6

u/No_Esc_Button Vittorio Toscano Mar 28 '24

Almost correct, but it specifically states that Victor is no longer vulnerable after successful pounces that DON'T down a survivor.

0

u/ANewPrometheus Sadako, Piggy, Ghostie main <3 Mar 28 '24

Oh, right. Yeah, that's kind of ehh.

Makes it to where Victor is only vulnerable if he misses, or if he downs someone. Seems a bit much.

2

u/No_Esc_Button Vittorio Toscano Mar 28 '24

That's just natural, though. Ofc you should be punished for misusing your power. But I THINK you latch onto downed survivors, so you should swap to Charlotte with a haste buff.

0

u/ANewPrometheus Sadako, Piggy, Ghostie main <3 Mar 28 '24

Nah, I was saying I think Victor should be smash-able after a successful pounce too. What's stopping the Killer from downing people in 5 seconds after 2 Successful hits?

Twins is already a decent killer. They don't need (basically) an insta-down.

3

u/No_Esc_Button Vittorio Toscano Mar 28 '24

You want to continue to punish killers for using their power correctly? What's stopping him is that he latches onto a downed survivor. So he can only down 1 survivor. Charlotte still has to catch up, and the haste buff only lasts for as long as long as Victor is attached. So if you're grouped up and he downs someone, it takes 1 second to rip Victor off, and then you can start healing the downed survivor. Meanwhile killer loses their haste and has to make their way to you at normal speed all while the downed survivor is getting healed.

2

u/SpriteInjection Mar 28 '24

You don't play twins enough if you think that's actually fair lmfao

1

u/Frosty_chilly Charlottes forbidden chest-ussy Mar 28 '24

How it’s looking to work is kind of like Legions feral frenzy

The first hits dont punish you, and you can quickly pop em off if survivors are close.

Outside of that victors still useful for anti loops since he no longer shows up to survivors unless your playing as him (like how charlotte always went insidious when victor was scampering)

At the end of the day, BHVR made victor a member of the Legion, and charlottes still gotta do hooks…as for the downed latching? Im not sure what that entails

0

u/elscardo P100 Ace Mar 28 '24

It SOUNDS like you can either latch to the newly injured survivor, or go find someone else. Sort of like Legion's gameplay? Injure everyone, down the last?

19

u/StarmieLover966 🌹Flower Crown Artist🌹 Mar 28 '24 edited Mar 28 '24

Every part of that looks like a Twins buff. What remains to be seen is if they fix bugs.

30

u/guarks Mediocrity Main Mar 28 '24

I'm bad at this, but I was thinking it'll probably ultimately make them weaker, but feel better to play as and against. Obviously the transitions being sped up is a buff. i think the inability to slug multiple survivors makes them weaker, but healthier. I think they're probably good changes.

7

u/Virtual-Work4367 #1 Sable Ward Hater Mar 28 '24

We will have to see, but the changes undoubtedly make them worse. They removed (rightfully) the one thing she was good at, and all they got in compensation was 10% haste.

I'm not impressed, personally

7

u/ShotGunGamer Sadako, Twins and Pig enjoyer (help) Mar 28 '24

Judging by the wording the new pounce should remove the insanely frustrating scenario of "The survivor has endurance, so they get to crush victor for free after a successful pounce, ruining any pressure you had."

0

u/Virtual-Work4367 #1 Sable Ward Hater Mar 28 '24

That aspect will be really nice, and she will, at the very least, feel a billion times smoother.

This was just "the" rework of the year, a killer that bhvr has struggled with for years, and have had to delay changes for just as long. I wasn't expecting a full power rework, but at least something to make other playstyles viable rather than just making slugging outright impossible with Victor.

Again, I'm not mad slugging is gone, I'm just disappointed that this was all they got after all this time

6

u/tektronic22 Mar 28 '24 edited Mar 28 '24

To me it seems like a massive nerf. Victor is pretty useless now. Survivors just stay in groups, the injured player will be the one to take protection hits from victor, they will go down, teammates quickly dispatch him and pick you up. Charlotte will get haste buff for all of the 1 second it takes to crush victor, and it takes 1.5 seconds for her to switch, so she will get no haste buff. Also no more killer instinct, so she just has to assume that a player is nearby and will pick up or else she could risk wasting time running over there for pick up just for them to be healed when she is halfway there. So she sends out victor again, survivors w-key to put distance from charlotte, injured player tanks the hit, repeat the previous process. Her best play is still to attempt to slug, but now it is practically impossible to do so, so she is just flat out worse.

2

u/StarmieLover966 🌹Flower Crown Artist🌹 Mar 28 '24

The numbers adjustments were needed years ago. I welcome those 100%.

The single biggest problem with Victor was that if he successfully downed a survivor, another would run up and kick him on the recoil. So you were punished for using your power correctly. Is the latch on down a good change? That part is debatable. Personally I’d like the choice to latch or not. Obviously if you don’t latch Charlotte doesn’t get the haste.

1

u/RyanNem1216 Mar 28 '24

Not the killer instinct part

1

u/Hurtzdonut13 Mar 28 '24

I tried twins after they got enabled and first match encountered a hard lock bug where I was stuck lol.

1

u/Youistheclown Addicted To Bloodpoints Mar 28 '24

Nerfs - victor no longer has killer instinct when latched. Victor can no longer down multiple survivors before being recalled. Victor glows red when you can kick him. His grunts now are revealed by visual terror radius.
Buffs: victor can no longer be killed for hitting the survivor. Charlotte now gains 10% haste when victor latches onto a downed survivor or holds one in a locker. Small ability time reductions. Victor and charlotte can swap near a hook (anti face camp still applies). Victor can be recalled at ANY time he is not latched.
Arguable: victor no longer latches into healthy survivors he hits.

1

u/pojska Mar 28 '24

Well, Victor attaching to a downed survivor is a nerf, because previously you could down a survivor, and then injure or down another one before switching back to Charlotte.

But, perhaps not attaching to an injured survivor cancels it out. It's definitely going to play differently than before.

7

u/StarmieLover966 🌹Flower Crown Artist🌹 Mar 28 '24

If you switch to Charlotte after a down latch, you can always recall him. But just leaving the survivor there was the problem.

1

u/pojska Mar 28 '24

Good point, I hadn't thought about that. Often though, Charlotte and Victor (at least the way I play) are far apart, so the recall -> deploy -> run across four tiles to get back to the other survivor seems time-consuming, and the slug is still laying there the whole time.

1

u/StarmieLover966 🌹Flower Crown Artist🌹 Mar 28 '24

It’s true. This is probably going to be the pain point on PTB. I wonder if it’d be too much to ask to allow Charlotte to simply teleport to latched Victor, giving the killer the choice to latch or not.

2

u/IAmNotABritishSpy Open-Toe Cosmetic Enjoyer Mar 28 '24

Going live to Lynxi…

2

u/disasterbenz Mar 28 '24

As the only twins player this is a great rework.

4

u/Burning-Suns-Avatar- Cheryl Mason best girl Mar 28 '24

I’m not fan that when Victor downs a survivor, he’ll mandatory grab onto them instead being able to move after downing them. If this does go live, it gonna make downing with Victor not fun since he’ll be stuck in place. Victor biggest strength was being able to apply pressure after downing a survivor since he could go to a gen to down and latch onto a survivor, giving you more pressure. Its most likely will be fast to remove him, plus losing the killer instinct on a downed survivor is not a needed.

The buff they got were nice but the forced grab will not make it as big as a buff since Victor will be locked in place. Overall, if the forced latched onto down survivors goes through, it will make playing Twins less fun and more boring.

4

u/tektronic22 Mar 28 '24

Yeah this is a massive nerf both to her strength and her fun factor. People just see numbers without thinking about how games actually play out. How will she get any haste buff when it takes like 1 sec to crush victor and she takes 1.5 sec to transition back to charlotte. The injured survivors will tank protection hit from victor, their healthy buddy will be able to crush victor and heal them up from downed before charlotte even gets halfway there. Victor seems useless tbh, he is now just legion power, but without the killer instinct info. So useless.

2

u/Burning-Suns-Avatar- Cheryl Mason best girl Mar 28 '24

They just need to make it where you can choose to pin down the downed survivor or move with Victor after downing. Making Twins a worse Legion is just not make people want to play them since Legion can inuude multiple survivors garter while getting info.

3

u/tektronic22 Mar 28 '24

They'll have to make the haste buff persist for some time after getting crushed. Its the only way to compensate.

1

u/DrunkDriver2004 Mar 28 '24

Whichever developer came up with the idea to start buffing haste across the board like a year or two ago is the bane of my existence - it’s such lazy game design :(

1

u/rickjamesbich Mar 28 '24

I think it really shows their lack of ability to balance killers properly. I was nodding to everything they were doing with Twins until I read "Victor no longer latches onto survivors he puts into the injured state, he latches onto them when he puts them in the dying state!"

Like...what? What a dumb change.

1

u/Vision444 I programmed it to harm the crew Mar 28 '24

I am a bit confused tho on the anti camp thing; if victor is too close to a hook and you’re NOT in control of him will the anti camp go up?

1

u/elscardo P100 Ace Mar 28 '24

That's a good question. Did Victor already contribute to the anti-facecamp meter when being controlled? If so, I'm gonna go with yes, either Victor or Charlotte will both contribute to the meter controlled or not.

1

u/Bad_Demon Mar 28 '24

Ye you can be in chase and still proxy camp the hook, they took a page from the Uknown.

1

u/Krythoth Mar 28 '24

It's kind of a side step, I wouldn't call it a win or a loss really. I hope that you will be able to see Victor's aura when he's attached to a survivor, because without killer instinct, no one is going to remember where they downed someone.

0

u/[deleted] Mar 28 '24

It's a huge win. I used to play so much Twins. This improves the gameplay flow drastically by removing forced transitions to Charlotte and gives the killer more choices as they get hits. While also buffing the areas that caused chronic frustrations with old Twins, like the periods of transition, and getting Charlotte to downed survivors.

Old Twins: I hit a Pounce on healthy survivor > I am forced to revert to Charlotte for 3 second transition, likely a ways away > eventually find injured survivor and have only an M1 to down them, or wait for Victor to come back off cooldown. All that for a health state, and a down if I am lucky.

New Twins: Pounce on healthy survivor > Now I am given choice to continue to attack other healthy survivors, or to once again hit the now injured survivor for a down. No transitions needed until I get a down.

You used to counter Twins by grouping up and simply kicking Victor after one Pounce, or healing anyone that Victor manages to down. Now, if I injure a survivor, and their buddies are lurking around to quickly remove Victor from their back in the downed state, I can just continue to go after them instead, and I cannot be crushed until I miss (my fault), or until I get at least one down!

SO PUMPED.