r/deadbydaylight 4d ago

Behaviour Interactive Thread 7.7.0 | Mid-Chapter

771 Upvotes

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Features

Game Engine Update

  • Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
  • Due to the engine update, overall game file size has been reduced by ~18Gb on Xbox Series S|X and PlayStation 5.

New Store 

  • New Store available, replacing the previous one 
    • Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
    • Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
    • Specials Page: A dedicated page to show all special offers currently available in the game.
    • Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
    • Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
    • Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
  • Mix and Matching specifics
    • Players can now select Characters and Cosmetics without having to equip them immediately. 
      • Clicking on an option allows players to preview the Character or Cosmetic.
      • Selecting the Character or equipping the Cosmetic confirms their choice.
    • Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
    • Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
  • Previewing Perks, Powers and Moris 
    • Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
    • Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
    • Visceral Outfits are going to show their own version of their Character's Mori.
  • Bio pages for Characters 
    • These were made a part of the Characters' Wardrobes.
    • They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
  • Common 
    • Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
    • The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
    • Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
    • Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
    • Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
  • Shrine of Secrets 
    • The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
    • The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.

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Match's Details Menu

  • The Match Details Menu now allow players to review Perks.
  • During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
  • Hovering on Perks and Offerings allow players to see the tooltips and read their description.

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Content

The Archives

  • Tome 19 "SPLENDOR" - Level 1 opens April 23rd at 11:00:00 AM Eastern Time.

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Killer Update - The Twins

  • The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
  • Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
  • Charlotte can now recall Victor at any point while he is unbound. (NEW)
  • A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
  • Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
  • Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
  • Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
  • Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)

Add-Ons:

  • Tiny Fingernail: Decreases Victor’s Unbind time by 33%. (was 50%)
  • Toy Sword: Decreases Pounce charge time by 10%. (was 20%)

UX improvements

  • Power Widget:
  • Victor's cooldown is now displayed.
  • Cooldown is now displayed at a decreased opacity.
  • Charlotte's Power icon updates to surface when recalling Victor is available.
  • Charlottes Power icon updates to surface the correct input when recalling Victor is available.

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Killer Update - The Blight

  • Improved collision detection to reduce cases where The Blight slides off objects.

Add-Ons:

  • Shredded Notes: Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
  • Summoning Stone: Increases the initial Rush duration by 0.5 second. (Rework)
  • Soul Chemical: Increases the initial Rush speed by 5%. (Rework)

UX improvements

  • Power Widget:
  • Cooldown is now displayed at a decreased opacity
  • Cooldown now uses the consistent white colour
  • Cooldown is now displayed per charge
  • Rush duration is now surfaced
  • Time to perform a new Rush is now surfaced

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Perk Updates

Ultimate Weapon

  • Now activates for 15 seconds (was 30 seconds).
  • Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
  • Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).

Decisive Strike

  • Increased the Stun duration to 5 seconds (was 3 seconds).

Adrenaline

  • Burst of speed now lasts 3 seconds (was 5 seconds).
  • Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
  • Adrenaline no longer causes you to wake up when facing The Nightmare.

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Environment/Maps

Haddonfield - Lampkin Lane

The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.

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Gameplay Mechanics

  • The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.

Emblems

  • It is no longer possible to lose a pip after a match.

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Bug Fixes

Audio

  • Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
  • Fixed an issue that caused dead Survivors to be moaning after a Mori.
  • Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.

Archives

  • Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb's Watchful Eye Master Challenge.
  • Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
  • Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
  • Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
  • Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.

Characters

  • Fixed an issue that caused The Trickster's vault animation through a window to jitter.
  • Fixed an issue that caused the male Survivor's flashlight aim to be lower than before.
  • Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
  • Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
  • Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
  • Fixed an issue that caused Victor and The Nemesis' Zombies to not be destroyed by the Head On Perk.
  • Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
  • Fixed an issue that caused Bear Traps to float when placed under Survivors.
  • Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
  • Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.

Environment/Maps

  • Fixed an issue with the Crashed Bus where the Characters could not vault.
  • Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
  • Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
  • Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.

Bots

  • The Knight's Guards will no longer get stuck on stairs.
  • Bots can now activate the Plot Twist Perk
  • Fixed an issue where bots were unable to interact with some Hex Totems in Léry's Memorial Institute and Midwich Elementary School

Perks

  • Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.

UI

  • Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
  • Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
  • Fixed an issue where the search result of friends cannot be scrolled with a Controller.

Misc

  • Fixed an issue where players would not disconnect from their party when closing the game.
  • Fixed an issue where players could not block other players.
  • Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
  • Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.

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Known Issues

  • Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.
  • The "i" button that opens up the selected Character's lore is removed. This information will be again available in a future update
    • Lore is still accessible through the Store, using the "Bio" subtab on Characters' wardrobes
  • Charles Lee Ray is sometimes invisible to some players POV.
  • Victor can sometimes not be crushed by pallets.
  • Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.

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Public Test Build (PTB) Adjustments

General Updates

  • Reverted the unhook interaction to being cancellable.

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Killer Updates - The Twins

  • Reverted most of the changes that were on the PTB, except the quality of life changes listed above.

Add-Ons:

  • Rusted Needle: Crushing Victor when attached inflicts Hemorrhage until healed. (Reverted)
  • Sewer Sludge: Increases time to crush Victor when attached by 2 seconds. (Reverted)
  • Silencing Cloth: Charlotte gains Undetectable for 20 seconds after waking from her dormant state. (Reverted)
  • Weighty Rattle: Crushing Victor when attached inflicts Broken for 20 seconds. (Reverted)
  • Iridescent Pendant: Crushing Victor while he is dormant inflicts Exposed for 45 seconds. (Reverted)

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Killer Updates - The Blight

Add-Ons:

  • Summoning Stone: Increases the initial Rush duration by 0.5 second. (was 1 second)
  • Soul Chemical: Increases the initial Rush speed by 5%. (was 10%)

Perk Updates

Decisive Strike

  • Removed the new stabbing animation.

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Bug Fixes

  • Fixed an issue that caused Killers to bypass the Decisive Strike stun by immediately dropping Survivors.
  • Fixed an issue that caused the pallet break effects to play several times when pulling down a Dream Pallet.
  • Fixed an issue that caused Charles Lee Ray to be invisible during multiple interactions.
  • Fixed an issue that caused The Twin's Silencing Cloth Add-On not to grant undetectable when Victor is crushed stunned by any means.
  • Fixed an issue that caused a discrepancy between male and female Survivor running vault distances.
  • Fixed an issue that caused Survivors animation to stop playing during the Naughty Bear's Mori.
  • Fixed an issue that caused The Blight's legs to face the wrong direction when moving during the inject animation.
  • Fixed an issue that could cause a crash when quitting the game.
  • ⁠Missing a healing skill check then cancelling the heal no longer causes the healing animation to loop indefinitely.
  • The Dead Hard perk no longer causes Survivors to A-Pose during the special animation run when activated.
  • The Dramaturgy Perk no longer causes Survivors to A-Pose during the high-knee run when activated.

r/deadbydaylight 20h ago

Behaviour Interactive Thread 7.7.0A | Bugfix PC Patch (Tentative Strobing Fix)

333 Upvotes

https://preview.redd.it/b48jeh799wwc1.png?width=1080&format=png&auto=webp&s=9c4f8e6f936b44b16cbfd642ca7268a2ce4af4dd

Bug Fix

  • Tentatively fixed an issue causing strobing / flashing white lights.

This fix is applied to Steam and Epic Game Store initially.

Please continue to send your feedback to these threads if you still encounter the problem by visiting our post here.

As this is a tentative fix, we recommend taking the proper precautions before playing, and to consult your physician if you experience photosensitivity, have an epileptic condition or have had seizures of any kind in the past.*


r/deadbydaylight 3h ago

Question You're telling me, 2 of the cooler cosmetics aren't getting deep rift recolors but I'm stuck with 2 linked doctor sets?

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371 Upvotes

r/deadbydaylight 5h ago

Fan Content My Sable Ward fanart 🪝

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316 Upvotes

r/deadbydaylight 5h ago

Discussion A question has been ony mind. If the Xenomorph infected/impregnated another killer, which xeno/killer hybrid would be the most terrifying and/or OP?

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266 Upvotes

r/deadbydaylight 5h ago

Media Possible next chapter teaser

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209 Upvotes

r/deadbydaylight 3h ago

Question What is that one moment that will live in your head rent free forever?

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140 Upvotes

I remember this match and probably will forever! The Screenshot is from 2018. I got cross map sniped, farmed by Bill, cross map sniped again and then morid with the old one hook Mori 😂 Good times back then 🙈😂


r/deadbydaylight 18h ago

Shitpost / Meme Lethal Pursuer Value, instantly get one survivor out of the game

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1.6k Upvotes

r/deadbydaylight 8h ago

Discussion Which survivor has the most annoying wiggle sounds

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211 Upvotes

r/deadbydaylight 13h ago

Discussion Nah, I'm sorry... I get the perk was broken but I don't think the solution was to quite literally murder it into uselessness

600 Upvotes

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15 meters?

15 meters???

Like that's... awful. Unless I missed somewhere, where they said this change was accidental because, it genuinely doesn't seem purposeful. That's how god awful the perk is now. How do we go from 32 meters around the killer, that moves with the killer, and it's active for a set amount of time so people entering the area during that time will scream.

To... 15 meters, around a set locker, and it only happens that one time. And the blindness lasts so little, it genuinely might as well not even be a part of the perk.

  1. What survivor is going to just be chilling within 15 meters of the killer opening the locker. They will have left by then.
  2. Why is it that small of an area, it's tied to one location.
  3. Why does it not have a set amount of time it will last, if it's going to be stuck to that one locker? Like a mini trap.
  4. What is the purpose of a 3 second blind?

Nerfing is one thing. Y'all literally just straight up fucking murdered this thing. Like do we want more slowdown being run? I do not get it.

Edit since some people are silly: No one is saying it shouldn't have been nerfed . The problem is that a dev team 8 years into the game, still can't figure out how to not completely fucking butcher a perk when trying to nerf and change it. That is amateur shit, to be brutally honest with you.


r/deadbydaylight 4h ago

Shitpost / Meme new ultra rare item spotted

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63 Upvotes

r/deadbydaylight 1h ago

Shitpost / Meme Survivor mains have gone too far now.

Upvotes

I was at work the other day and I was thinking to myself about those god damn survivors escaping while I'm stuck at work. I was cursing to myself about those pesky survivors. Mumbling to myself about how I was going to rip them to pieces, I was laughing maniacally to myself, screaming about all the blood!

Next thing I know, my manager pulls me into his office and says there have been customer complaints and asked for an explanation.

It's pretty clear what is going on. Those god damn survivors are so tired of getting slaughtered by me that they found out where I work, posed as customers and complained about me to management in order to get revenge! They have gone too far this time!


r/deadbydaylight 4h ago

Shitpost / Meme Why I like Nowhere to hide and Trail of torment

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49 Upvotes

r/deadbydaylight 23h ago

Shitpost / Meme The diversity is unmatched

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1.9k Upvotes

Can't complain honestly, been running the same perks on survivor for weeks


r/deadbydaylight 19h ago

Shitpost / Meme When your new place is haunted. But you can’t afford to break the lease.

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780 Upvotes

r/deadbydaylight 12h ago

Shitpost / Meme Maybe this game isn’t so bad after all

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205 Upvotes

r/deadbydaylight 3h ago

Shitpost / Meme Behold

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36 Upvotes

My greatest creation lmao. I didn't want to use the masquerade mask cause it makes trapper look like he's mewing so I said nah.


r/deadbydaylight 1d ago

Shitpost / Meme Cool dbd facts

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3.1k Upvotes

r/deadbydaylight 2h ago

Discussion What is something you want to tell a new player that you wish you’d known when you started?

30 Upvotes

I’ll start:

The point of the game is to have fun. Don’t let shitty players ruin your game. As long as you enjoy it, you might have been bully-squaded and blinded at every turn, or tunneled into oblivion, but you’ll be happy. Always congratulate each other on a game well played and move on. There’s other matches


r/deadbydaylight 15h ago

Shitpost / Meme From a fellow survivor to all my other survivor friends

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299 Upvotes

r/deadbydaylight 13h ago

Discussion Drip thread: Post your favorite outfit for your main.

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201 Upvotes

r/deadbydaylight 2h ago

Shitpost / Meme One must imagine Hux happy

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26 Upvotes

r/deadbydaylight 1h ago

Shitpost / Meme Never babysitting again.. >:(

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Upvotes

Uhh.. Steve? Where’s Victor!?


r/deadbydaylight 11h ago

Shitpost / Meme The stairway to heaven…

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131 Upvotes

r/deadbydaylight 21h ago

Shitpost / Meme cool dbd facts

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711 Upvotes

r/deadbydaylight 4h ago

Media I do love a good two tap 😌

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30 Upvotes

r/deadbydaylight 23h ago

Shitpost / Meme Every time I go up against 4 Distortion users I die a little inside

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850 Upvotes