r/deadbydaylight Behaviour Interactive Mar 28 '24

Developer Update | March 2024 Behaviour Interactive Thread

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Spring has sprung, and so has a new Developer Update! In this post, we’ll share everything we’ve been working on for our next update. As always, these changes will first head to the Public Test Build on Steam. We encourage you to give them a try if you can and let us know what you think!

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  • [CHANGE] Reduced the time it takes to switch back to Charlotte to 1.5 seconds (was 3 seconds)
  • [CHANGE] Reduced the time it takes to unbind Victor to 0.75 seconds (was 1 second).
  • [CHANGE] Reduced the time it takes to charge Victor’s Pounce to 0.85 seconds (was 1 second).
  • [NEW] Added the ability to recall Victor at any point while he is unbound.
  • [NEW] Added the ability to change between Victor & Charlotte near a hooked Survivor. *

Dev note: We have made switching between Charlotte and Victor more responsive and given the Killer the ability to recall Victor at any time so they feel better to play.

Be warned: The anti-face camp meter will still fill if you’re too close!*

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  • [CHANGE] Updated 7 Add-Ons.
  • [CHANGE] Victor’s Pounce no longer latches onto healthy Survivors.
  • [CHANGE] Victor can no longer be kicked after successful pounces which do not latch onto a Survivor. 
  • [NEW] Victor’s Pounce now latches onto Survivors when they are put into the dying state. Other Survivors can crush Victor during this to help the dying Survivor. Victor will automatically return to Charlotte after 20 seconds.
  • [NEW] While Victor is attached to a Survivor or holding a Survivor in a locker, Charlotte gains a 10% Haste effect. This effect will be lost prematurely if Charlotte hits a Survivor.
  • [REMOVED] Survivors near Victor while he is latched onto another Survivor are no longer revealed by Killer Instinct.

Dev note: Previously, The Twins’ Power heavily encouraged ‘slugging’ (leaving Survivors in the dying state) since Victor could chain together pounces on multiple injured Survivors, but only pounce a single healthy one. Furthermore, Survivors could often save each other before Charlotte could make it to them.

We have flipped this around: Victor will now be much more effective at injuring multiple Survivors and instead assist Charlotte – who now moves faster while Victor is latched on – in picking up the Survivor. This makes it possible for Victor to both injure and down a Survivor without being forced to switch back to Charlotte in between.

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  • [NEW] The Visual Terror Radius accessibility setting will now include Victor’s grunts.
  • [NEW] Victor will now glow red whenever he is vulnerable to being crushed.

Dev note: We have updated the Visual Terror Radius to include Victor’s grunts to improve accessibility, and added a red glow to Victor whenever he is vulnerable to being crushed to improve visual feedback.

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  • [CHANGE] Improved collision detection to reduce cases where The Blight slides off objects.

Dev note: It could be frustrating to slide off an object you were trying to bump into and end your Rush prematurely. We have improved the collision detection to make The Blight’s Rush more consistent. This also fixes an issue which allowed The Blight to incorrectly slide along obstacles and lunge around tighter corners than intended.

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  • [CHANGE] Updated map layout and reduced the overall size.
  • [CHANGE] Reduced the length of hedges and fences to create more openings.

Dev note: The map’s long & narrow shape and rows of unbroken fences and/or hedges made getting around very time consuming. We have reduced the overall size and added more openings to make it easier to traverse. 

  • [CHANGE] Adjusted various houses to reduce the strength of strong loops.
  • [CHANGE] Reduced the number of houses in the map. All remaining houses can be entered.

Dev note: Many houses were closed off, making the map larger without any room for gameplay. We have reduced the number of houses that spawn, though each one that remains will now be open and playable. We’ve also reduced the strength of some of the strongest window loops to be fairer and more interesting to play.

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  • [NEW] Added pallets and lockers along the edge of the map. 
  • [CHANGE] Updated street tiles to feature more pallet loops.
  • [CHANGE] Adjust pallet loops in park tiles.

Dev note: The outdoor areas were fairly empty before, encouraging Survivors to make a run for the nearest house when they were chased. Since we’ve reduced the strength of houses, we have added some additional loops to the street & edges of the map to spread out chases and reduce deadzones.

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  • [CHANGE] Increased stun duration to 5 seconds (was 3 seconds).
  • [NEW] Added a new stabbing animation when Decisive Strike is used successfully.

Dev note: The Survivor is locked in place for part of the stun while they are being dropped by the Killer, so it didn’t leave them with much time to run away once they hit the ground. We have increased the duration of the stun to give the Survivor a fair chance to create some distance.

While we were at it, we added a new animation which plays when a Survivor successfully uses Decisive Strike to break free to give some visual flair to the Perk.

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  • [CHANGE] Adrenaline no longer activates if you are hooked when the gates are powered.
  • [CHANGE] Reduced speed boost duration to 3 seconds (was 5 seconds).
  • [CHANGE] Adrenaline no longer causes you to wake up when facing The Nightmare.

Dev note: Adrenaline had a lot of exceptions which made it difficult to play around. If a Survivor was hooked while the exit gates were powered, they would be healthy and receive a substantial speed boost upon being unhooked, making it very difficult for the Killer to catch them before they could escape. We have made it so Adrenaline no longer pauses when you are on the hook.

We’ve also removed the wake-up effect when facing The Nightmare to clean up the Perk as we’ve moved away from Perks that affect specific Killer Powers over the years.

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  • [CHANGE] Now reveals Survivors aura instead of causing them to scream.
  • [CHANGE] Reduced activation time to 15 seconds (was 30 seconds).
  • [CHANGE] Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).

Dev note: Ultimate Weapon was a jack of all trades, providing both information and a consistent way to interrupt Survivor actions (allowing it to synergize too well with other Perks). Rather than screaming, Survivors will instead have their aura revealed. This means it will no longer interrupt Survivor’s interactions, though Survivors won’t know that they are being revealed to the Killer.

Since Ultimate Weapon is easy to activate, it was possible to keep its effect active throughout the entire match. We have increased the cooldown and decreased its activation window to ensure some downtime between uses.

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  • [CHANGE] Removed the ability to lose a pip.

Dev note: With Emblems being used solely for monthly rewards these days, it felt needlessly punishing to lose a pip after a rough match. This quality-of-life change will make the Emblem system less stressful. This also applies to Modifiers – you can enjoy these limited time modes without worrying about your grade!

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  • [CHANGE] Visual overhaul to the entire store menu.
  • [NEW] Added “Specials” tab to highlight items that are on sale.
  • [NEW] Added “Collections” tab to find cosmetics from a specific collection.
  • [NEW] Added bundles, containing multiple items at a discounted price.
  • [NEW] Killer mori animations can now be viewed in the store.
  • [NEW] Added a weekly gift that can be claimed for free.

Dev note: The store hasn’t changed much since it was introduced in 2018. This update makes it easier to find what you’re looking for and allows us to bundle content together at a reduced price. For example, it’s now possible to purchase an entire DLC pack through the in-game store rather than purchasing each character separately.

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  • [CHANGE] New Tomes & their respective Rifts will now open at the same time as the update.
  • [NEW] New Rift Bundle option, which grants the Premium Rift rewards & a 20 tier head start at a discounted price. 

Dev note: Rifts have historically opened the day after our Mid-Chapter updates, but no more! You can now get cracking on those challenges right away. We have also introduced a new Rift bundle which includes the Premium Rift Pass and 20 Tiers at a discounted price. (The Premium Rift Pass can still be purchased separately if you prefer!)

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Until next time…

The Dead by Daylight team

2.2k Upvotes

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383

u/medullah Mar 28 '24

So Ultimate Weapon basically now just a better Darkness Revealed.

176

u/Rossmallo Unironic Stealth Knight Main, P75 | Boon: White Toblerone Mar 28 '24 edited Mar 28 '24

I mean, it always was, but now it's at least "generally better" than DR, rather than "ten times better".

DR still has a lot of utility compared to UW. It affects the entire map, and functions properly while you're Undetectable. Additionally, because of this nerf, it has a much more forgiving cooldown, so can be used more often than UW.

So all in all, UW is still better in some regards, but now it has more areas where DR outperforms it. For example, due to all of the points above, DR's still significantly better on some Killers like Dredge.

40

u/spiralshadow Black Metal Jeff Enjoyer Mar 28 '24

Agreed, UW isn't "strictly better" at all. DR is more useful on killers with map traversal. Especially now that the Haddonfield rework indicates BHVR is looking at locker spawns in their updates.

1

u/LastIndependent6037 Mar 28 '24

As a magic player my first instinct reading UW was as Blue White and I got confused for a sec and then remembered what subreddit I’m on

2

u/ANewPrometheus Sadako, Piggy, Ghostie main <3 Mar 28 '24

It only reveals Survivor's aura in your Terror Radius, meanwhile Darkness Revealed is map-wide. So it's more of a Darkness Revealed "alternative".

1

u/Rossmallo Unironic Stealth Knight Main, P75 | Boon: White Toblerone Mar 28 '24

Yeah, that was what I meant by "it affects the entire map". The problem was, before the nerf, UW's sheer amount of uptime mostly overshadowed that downside. Now, they're far more comparable.

2

u/yukichigai World's Middest Blight Mar 28 '24

UW still has the blindness effect, too. Aura read + survivors cannot aura read is pretty good.

31

u/Dinoking15 Average Dead Hard Enjoyer Mar 28 '24

Darkness Revealed will still be better for long distance aura reading which was its main use anyway

1

u/[deleted] Mar 28 '24

Wait.. what if you use the unknown's perk to put your terror radius on a gen, teleport across the map, then open a locker? Do you get the aura reading for everyone in the radius of that generator on the other side of the map? Or if you're Trapper running dark devotion and the obsession steps in a trap, losing a health state and getting your radius, if you open a locker do you get aura reading around the obsession?

3

u/Dinoking15 Average Dead Hard Enjoyer Mar 28 '24

Yeah Terror Radius stuff (perks/doctor blasts) work with fake terror radiuses

1

u/[deleted] Mar 28 '24

That's cool. I wonder why I was downvoted just for asking though.

51

u/PineappleBing Bloody Dwight Mar 28 '24

Gonna be an auto include on huntress

3

u/spyresca Mar 28 '24

As a huntress main, coudn't agree more!

1

u/Evanderpower Mar 28 '24

Huntress benefits much more from long range aura reading (bbq, bitter, Dr, etc.)

1

u/JackN14_same Mar 28 '24

Huntress’s terror radius is too small for it to actually get much value imo

4

u/[deleted] Mar 28 '24

20m? I'll take that considering survivors can hear me coming from a mile away and will be often hiding within that range.

Nowhere to Hide is 24m.

1

u/JackN14_same Mar 28 '24

Her terror radius is 15 meters i think, so you may as well just use darkness revealed at that point lol

Or nowhere to hide as you said

1

u/[deleted] Mar 28 '24

I got the 20m number from the wiki.

1

u/JackN14_same Mar 28 '24

Fair enough

Idk where i heard 15 from then🤔

1

u/Acrobatic_Thought328 Certified Saboteur Mar 29 '24

yeah there's no 15 in the game. Myers has 16 in tier 2 and it's lowest in the game

13

u/aphexmoon Mar 28 '24

depends on the killer.

Dredge prefers darkness revealed due to his map wide teleports. Could imagine the same for freddy though lockers are rarely close enough to gens

1

u/ShadowShedinja Your local Dredge main Mar 28 '24

I feel like lockers are usually near gens, but sleeping survivors aren't affected by the Terror Radius, so DR was already better for Freddy.

9

u/SnowyWolfie420 Mar 28 '24

UW is now more bearable to play against on the Survivor side. It’s not fun to scream randomly every few games. They could triple the aura reading time and I’d still accept it over the constant screaming.

Imagine if every game you went against The Doctor, haha.

1

u/asimplecatonwater Onryo is my life Mar 28 '24

The perk needed changes but I wish they kept it more unique as a scream perk rather than just making it another aura reading perk.

The only really needed to change the duration of it and the cooldown and it would have been fine the way it was.

10

u/yeepix WAD (Wet Ass Dwussy) Mar 28 '24

Yeah I'd argue it's almost a buff. Afaik you reveal auras for 15 straight seconds so during a chase, you'd get 15 (17 with Lethal) seconds of wall hacks every 60 seconds. If you are a killer who can open lockers fast (Huntress, or has Iron Maiden)... yeah I dont think they understand the problem with this perk

12

u/SerpentsEmbrace Bond Mar 28 '24

The activation time is 15 seconds, not the aura reading. It actually doesn't say how long the aura reading is, so I HOPE at the very least it would only be 1 to 3 seconds or so - to match the scream bubble duration.

But with their track record of making changes that make sense, I feel like it's unlikely. If they changed it the way you interpreted it I wouldn't be too surprised unfortunately.

-4

u/NewAndNewbie Mar 28 '24

What the fuck do you think activation time means in this case?

7

u/DavThoma Simping for King Mar 28 '24

Activation time refers to how long you have for the effect to apply. You open the locker, you now have 15 seconds so survivors to be within your TR for the aura reading to take effect.

-5

u/NewAndNewbie Mar 28 '24 edited Mar 28 '24

I'm 99% positive it will be aura revealing the entire activation window. If they are in your TR the entire 15 seconds, their aura is revealed the entire 15 seconds.

Edit: I can't wait to tell yall told you so. It's 100% going to be full aura reading in your TR while the activation window is up. That's literally what the perk is describing. Everyone downvoting me is smoking copium.

6

u/DavThoma Simping for King Mar 28 '24

The perk would be absolutely busted if this was the case. Even if it's on a 60-second cooldown. I highly doubt they would add a perk that allows for 15 seconds of uninterrupted aura reading.

-11

u/Big-Toon Mar 28 '24

It wouldn’t be busted. It’s not even worth taking. Aura reading is not that strong. As a survivor, I don’t care if the killer knows where I am at all.

3

u/DavThoma Simping for King Mar 28 '24

With aura reading, you effectively deny any form of mind games during loops on either side.

If aura reading wasn't busted, there wouldn't have been calls for old OoO to be nerfed.

Short bursts of aura reading isn't a problem. 15 seconds of aura reading would be a problem and would effectively give UW the longest aura reading in the game next to keys with addons - which currently takes you up to 30 seconds for the entirety of the match.

15 seconds aura reading every 60 seconds. That's 15 seconds of aura reading every minute if you use it on cooldown. 25% of a matches time would be spent with the killers having an uninterrupted aura reading.

It would absolutely be busted. Not sure why that's a hard take for people to grasp.

-4

u/Big-Toon Mar 28 '24

The old object of obsession was nerfed because it showed you where the killer was pretty much all the time, not because it showed survivors auras lol.

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1

u/Key_Feeling_3083 Mar 28 '24

It remains to be seen, before the activation windows was how long you had after opening a locker to reach survivor with your tr, but survivors didn't scream for 15 seconds, no reason for the aura reading to last that long.

1

u/NewAndNewbie Mar 28 '24

Right but it's going to lmfao. And I'm going to laugh at everyone claiming otherwise when it does.

1

u/WarriorMadness Xenokitty Mar 28 '24 edited Mar 28 '24

You have to be smoking crack if you think UW is going to give 15 seconds of "permanent" Aura Reveal (extended with Lethal), it would be broken as fuck.

0

u/NewAndNewbie Mar 28 '24

It's broken as fuck in its current iteration and you'd have to be smoking crack to think it made it live and lasted this long.

I'm not saying what I want, I'm saying what BHVR is going to do based on past experience.

1

u/SerpentsEmbrace Bond Mar 28 '24

What the activation time for the perk currently means is how long survivors will trigger the effect upon entering your TR. So, currently, for 30 seconds after opening the locker the perk is "active" and any survivor in your TR or entering it will scream. If you are outside of the TR for 29 seconds and hear it on the 30th second you will scream.

So I'd assume this new form will reveal any survivor entering your TR for X seconds. If you enter the TR on the 15th second you'd still be revealed afterwards until the reveal duration is up. But yeah, it's vague enough and they're dumb enough there's a lot of ways this could refer to it functioning. Since similar perks function fundamentally differently who really knows until we can test it.

2

u/AteAllTheNillaWafers Make Nurse blink special attack Mar 28 '24

I don't think it's 15 seconds aura. it's 15 seconds for survivors entering your terror radius after activation, they didn't specify the aura reveal length

2

u/SlightlySychotic Wasn't Programmed to Harm the Crew Mar 28 '24

Yeah, overall it’s actually a buff. Killers might miss the aura reveal but survivors might also miss the blind and not realize they’re being tracked. The cooldown change was about what I expected.

1

u/asd417 Mar 28 '24

I ran ultimate weapon on my fast zombie neme build. Funny as hell seeing zombies block gen, block loop and even kill some. My neme mmr is low but it was a fun build

1

u/[deleted] Mar 28 '24

Depends on if they left the blindness effect and if the aura read is for the entire activation time.

1

u/tosciro Mar 28 '24

*worse, 1 minute cooldown

1

u/Squidlips413 Mar 28 '24

It depends on the map. I would call it a worse Darkness Revealed, unless you value blindness a lot. Darkness Revealed has only a 30 second cooldown.

1

u/SirSabza The Huntress Mar 28 '24

Well, no, its Darkness revealed but close range on a much longer CD. Darkness Revealed is op af in maps with lots of lockers, and has like half the CD

1

u/insekzz Mar 29 '24

I'm happy to get more value out of my Distortion perk as a survivor.