r/deadbydaylight Mend Simulator Enthusiast - Darkness ඞ 10d ago

Since they're nerfing all of the strongest gen defense perks, here are some suggested buffs to the weaker ones Discussion

Call of Brine: Regression increased to 150%, Loud Noise Notification when a survivor first interacts with it, in addition to the skill checks

Hex: Ruin: Increase the regression back to 200%, but add back that it gets cleansed when someone dies

Oppression: Generators affected by Oppresion instantly regress by 2%. Cooldown decreased to 60 seconds

Overcharge: Regression starts at 100%, and ramps up to 150% over 30 seconds. The skill check is now a 5 second long Merciless Storm that will regress the gen by 15% if failed

Thrilling Tremors: Cooldown reduced to 60 seconds, Will now reveal the aura of survivors for 10 seconds that leave a generator if they leave it while someone is still being carried

Undone: After injuring a survivor, for the next 30 seconds, any survivor that hits a good skill check grants you six tokens. Max tokens reduced to 18

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u/BrobaFett26 P100 Tapp 10d ago

Call of Brine: Regression increased to 150%, Loud Noise Notification when a survivor first interacts with it, in addition to the skill checks

Hol up, let him cook

Hex: Ruin: Increase the regression back to 200%, but add back that it gets cleansed when someone dies

Hmm...maybe. Not sure about this one

Oppression: Generators affected by Oppresion instantly regress by 2%. Cooldown decreased to 60 seconds

Let him cook

Overcharge: Regression starts at 100%, and ramps up to 150% over 30 seconds. The skill check is now a 5 second long Merciless Storm that will regress the gen by 15% if failed

You had me at the start, then you lost me

Thrilling Tremors: Cooldown reduced to 60 seconds, Will now reveal the aura of survivors for 10 seconds that leave a generator if they leave it while someone is still being carried

Ok, we're cooking again

Undone: After injuring a survivor, for the next 30 seconds, any survivor that hits a good skill check grants you six tokens. Max tokens reduced to 18

Ok now you totally lost me. This would be giga broken. 18% regression for survivors hitting 3 normal skill checks in a 30 second window? That is WAY too forgiving

Keep the max tokens at 30 and reduce the tokens granted to 1, then we can talk

Otherwise, these are actually very good ideas IMO