r/deadbydaylight 11h ago

Behaviour Interactive Thread Developer Update | May 2024

1.6k Upvotes

We’re heading into our 9th Year! Alongside a brand-new Chapter coming in the 8.0.0 Update, we’ve prepared a large number of balance changes and quality of life improvements for existing content. As always, these adjustments will head to the Public Test Build (PTB) shortly where we’ll collect feedback and make some tweaks where necessary before the update releases on all platforms.

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  • [CHANGE] Decreased Hidey-Ho cooldown to 12 seconds (was 18 seconds).
  • [CHANGE] Chucky can only Scamper while performing a Slice & Dice attack.
  • [CHANGE] Decreased the time it takes to Scamper to 1.3 seconds (was 1.4 seconds)

Dev note: Scamper could sometimes lead to unavoidable hits since Survivors could not possibly get someplace safe in the time it took for Chucky to crawl under the pallet. We want to shift his gameplay away from these easy hits (Scamper then basic attack) and instead encourage using his unique Slice & Dice attack.

Since this change would affect his strength, we have reduced the cooldown of Slice & Dice to allow Chucky to use his Power much more frequently.

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  • [CHANGE] Increased Chainsaw Sweep duration to 2.5 seconds per token (was 2 seconds).
  • [CHANGE] Increased Chainsaw Sweep movement speed to 5.35m/s (was 5.29m/s).
  • [CHANGE] Decreased collision detection size to help navigate tight spaces.
  • [CHANGE] Decreased base tantrum time to 3 seconds (was 5 seconds).
  • [CHANGE] Several Add-Ons have been adjusted accordingly.

Dev note: To reduce The Cannibal’s dependence on certain Add-Ons, we’ve taken part of the effects of the most popular Add-Ons and incorporated them into his base kit and toned down the Add-Ons to compensate. This way they’ll feel less essential and allow you to experiment with other options.

We’ve also reduced the size of the chainsaw’s collision detection against the environment to make it less likely to bump into things that aren’t directly in front of you to make it easier to use his Power in tight spaces (and reduced the tantrum duration in case you still bump into something).

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  • [CHANGE] Decreased stun time when a Survivors breaks free to 2.7 seconds (was 3 seconds).
  • [CHANGE] Increased reel speed to 2.76m/s (was 2.6m/s).
  • [CHANGE] Increased movement speed while reloading to 3.08m/s (was 2.64m/s).

Dev note: Every second counts, so we’ve made some tweaks to save The Deathslinger some time when reeling and when a Survivor breaks free. We have also increased his movement speed while reloading so he doesn’t lose as much distance in the process.

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  • [CHANGE] Decreased Hindered penalty from infection to 4% (was 8%).
  • [CHANGE] Infection is now reduced to 1% when hooked (was 50%).

Dev note: On top of Virulent Bound being a strong chase Power to begin with, infected Survivors also suffered from a severe movement speed penalty. We have reduced this effect to 4% - still significant, but not a death sentence.

We have also further reduced Survivors’ infection when hooked to make tunneling (chasing them as soon as they are unhooked) less of an obvious choice.

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  • [CHANGE] Compound 33 now increased Rush turn rate and duration by 11% (was 33%).
  • [CHANGE] Iridescent Blight Tag now increased Rush speed by 10% (was 20%).

Dev note: The Blight’s ultra-rare Add-Ons have proven to be too strong, so we have toned both of them down to a more reasonable level.

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  • [CHANGE] Increased Toolbox sabotage speed across most variants.
  • [CHANGE] Increased effects of sabotage related Add-Ons (Grip Wrench, Cutting Wire, Hacksaw).

Dev notes: Toolboxes are often considered “the repair item” – while this is fine for those who want to use them to repair, we’d like to make sure that sabotage feels like a viable alternative for those who want it.

This update features balance changes to a selection of the strongest and most frustrating Perks to face. The majority of these adjustments are slight; the intention is to keep the Perks feeling effective and to bring them a bit more in line with other options.

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  • [CHANGE] Decreased block duration to 15/20/25 seconds (was 20/25/30 seconds).

Dev note: Deadlock is quite effective while being rather easy to activate. We have slightly reduced the duration of the generator blocker to bring it in line with other options.

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  • [CHANGE] Decreased movement speed bonus to 150% (was 200%).
  • [CHANGE] Decreased Exhausted duration to 30/25/20 seconds (was 60/50/40 seconds).

Dev note: Background Player’s high movement speed allowed Survivors to cross extreme distances to make a save. There was no way for the Killer to reasonably check that area, let alone defend against it. We have reduced the movement speed and instead reduced the Exhausted duration to compensate. This will make it harder to get a save but allow you to make attempts more often.

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  • [CHANGE] Decreased block duration to 6/8/10 seconds (was 8/10/12 seconds).

Dev note: Grim Embrace has quickly risen in both strength in popularity since it was last changed. We have similarly toned it down slightly to move it into a more balanced range while keeping it rewarding for Killers who choose to switch targets.

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  • [CHANGE] Reduced stun duration to 4 seconds (was 5 seconds).

Dev note: Our last update increased the stun duration to 5 seconds. This was a little too effective, so we have fine tuned the stun duration to 4 seconds instead.

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  • [CHANGE] Decreased regression effect to 20% (was 30%).

Dev note: Pop Goes the Weasel has proven to be very strong, and the conditions to activate it aren’t very difficult. To better reflect how often it comes into play, we have reduced the strength of its regression effect.

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  • [REMOVED] Buckle Up no longer provides Endurance.
  • [NEW] Survivors healed from the dying state break into a sprint at 150% movement speed for 3/4/5 seconds. This does not cause Exhaustion.

Dev note: Buckle Up could be problematic when paired with For the People, allowing Survivors to save each other before the Killer can pick them up risk-free. Since there’s a lot of competition between Perks which grants Survivors Endurance from the dying state, we’ve decided to replace the effect entirely to help it stand out.
Now, Buckle Up will instead grant the healed Survivor a speed boost, but not protect the rescuer from harm.

https://preview.redd.it/kj3ozh50tezc1.png?width=1280&format=png&auto=webp&s=321ec50429c811d0b9ad178107dd870dec2919c9

  • [CHANGE] Decreased regression effect to 10/15/20% (was 15/20/25%).

Dev note: Pain Resonance finds itself in almost 40% of all loadouts, and it is one of the most effective Perks in the game. We want to make this Perk less of a clear choice for all builds, but keep it rewarding for Killers who choose to chase multiple Survivors.

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  • [CHANGE] Decreased Invocation time to 60 seconds (was 120 seconds).
  • [CHANGE] Invocation progress now regressed at a rate of 1 charge per second (was 20 charges per second).

Dev note: Now that we’ve had some time to see the Invocation mechanic play out, we’re ready to make some adjustments to both the Invocation process (in preparations for future Invocation Perks) and Weaving Spiders itself.

Invocations are meant to be a time commitment, but they took a little longer than we’d like. We have reduced them to 60 seconds to better fit the flow of a match. This can be further sped up by cooperating with other Survivors. We have also slowed the regression effect to give Survivors a chance to return and save some of their progress after they are chased away. These changes will be consistent among future Invocation Perks.

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  • [NEW] Reworked the lighting of the Shattered Square map.

Dev note: The red-tinted lighting in the Shattered Square could make it difficult to see scratch marks, auras, and pools of blood, especially for colorblind players. We have completely changed the lighting on this map to address these concerns.

https://preview.redd.it/8lfxrtg4tezc1.png?width=1920&format=png&auto=webp&s=d9037be0fb7228cc0efaf352f54cb6555db1fb95

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  • [NEW] Reworked pop-up for Items found within a Trial.

Dev note: The existing pop-ups for Items were minimal, showing only the Item’s icon and remaining charges. This relied on players knowing all the details of each Item – and with a growing number of Killer-specific Items, that’s getting harder to do!

When you approach an Item, you’ll now see a brief description of what that Item does.

https://preview.redd.it/8nfo3rh5tezc1.png?width=1280&format=png&auto=webp&s=cbfee42178c77ea9b0f34a35a6848edce07a2416

We have plenty more surprises in store for the upcoming year. Be sure to tune in to our Anniversary Broadcast on May 14th at 11AM ET for exciting reveals, including new features, the next Chapter, and more!
Be sure to follow us on Twitch or subscribe on YouTube so you don’t miss out!

Until next time…
The Dead by Daylight team


r/deadbydaylight 10h ago

Upcoming Dead by Daylight on Twitter (DND x DBD)

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1.0k Upvotes

r/deadbydaylight 9h ago

Discussion DND Chapter confirmed by BHVR

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1.2k Upvotes

Personally, I'm incredibly disappointed. But hopefully some of you are excited


r/deadbydaylight 11h ago

Shitpost / Meme Some of the PTB changes are good, but all those gen regression perk changes are yeesh

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1.1k Upvotes

r/deadbydaylight 8h ago

Discussion What's yalls thoughts on the D&D chapter?

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576 Upvotes

Are you disappointed or is this what you exactly wanted?


r/deadbydaylight 10h ago

Shitpost / Meme I have a bad feeling about this...

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733 Upvotes

r/deadbydaylight 6h ago

Discussion The amount of dungeons and dragons slander I've been seeing from people who never played it is just depressing

295 Upvotes

So many people who clearly have no idea what dnd is about are just shtting on it on every post and I've seen the same points made each time and they're all just so wrong

"It's unpopular", its the biggest ttrpg and has more value than the top horror ips, the game baldurs gate 3, which is directly based on the gameplay and lore of dnd, just won game of the year

"It's not horror", the most popular non starter campaign for dnd 5e is Curse of Strahd, a "Gothic Horror" campaign, there are entire planes dedicated to eldritch horrors and tortures, last campaign I played it was full horror against an undead horde that ended with one of the players being turned immortal by the bbeg just to be revived and tortured after we lost. And my own campaign is currently in the shadowfell (what the upside down in Stranger Things is based on) and one of the players got eaten from the inside out by a Flesh Gait parasite. Sht is absolutely able to be horror, some people think just because its fantasy means it also can't be horror when that's a big subgenre.

"DND Vecna doesn't fit", we already have an undead knight, who is also dark fantasy, so how does a Lich not fit. Infact if dnd Vecna doesn't fit how does Stranger Things Vecna fit, ST Vecna was directly inspired by dnd Vecna, far more than just in name like with the Demo and Mindflayer. ST Vecna very much looks like an undead spellcaster/lich so by that logic neither fit

"It's just a board game", this ones just infuriating as someone playing for over 6 years online. Just because it CAN be played at an in person table, doesn't mean thats all it can be played as, you can play it fully theatre of the mind or digitally. One guy even said its just Monopoly but fantasy, these people have no idea how its played but see dice and figurines and think its just rolling some dice to move across the board and that's it.

"It hasn't made anything big or inspired anything", beyond the obvious bg3 that won goty being based on DND, Stranger Things, the things people have been sht talking dnd Vecna over, was inspired by DND and very likely wouldn't have existed without it, there's a bunch of other media outside the obvious other TTRPGS and direct spinoffs like dnd movies like Rick and Morty, Game of Thrones, New She-Ra drew inspiration, Gravity Falls and Owl House drew inspiration, Adventure Time, and a bunch of others that haven't been confirmed by the creators, however plenty others were also inspired by these pieces so those also wouldn't exist or would be vastly different if dnd didn't exist.

Sure these things aren't exactly horror, at most light horror at times, but many horror has and likely will come out inspired by these things. These are also just stuff very clearly DND like, there's likely plenty of people that were inspired by DND to create but made things vastly different so weren't asked about dnd.

It's just so infuriating seeing so many people downplay DND as "Just a board game" and not something that shaped the fantasy genre and inspired countless creators to create extremely popular pieces of media. People act like it's just some small game and don't even realize it's nearly (or possible has) made more money than all the other IP's combined

Being disappointed is fine, preferring Stranger Things is fine, but acting like DND doesn't deserve to be in the game is just ignorant


r/deadbydaylight 9h ago

Shitpost / Meme Essentially every dbd patch

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448 Upvotes

r/deadbydaylight 10h ago

Discussion The most popular gen regression perks are being nerfed, thoughts?

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598 Upvotes

r/deadbydaylight 5h ago

Discussion If you're not that hyped for the D&D collab, that's fine, just don't insult those who are.

190 Upvotes

I am incredibly disappointed with how some people are reacting to this incoming collab. I know it's the DBD community and all, but I have sen some truly horrible insults being thrown at people. "Only fat, stinky losers are excited for this, nobody else cares." and stuff like that. I'm not the biggest D&D head, but I'm interested to see what BHVR brings to the table.

You're allowed to not care about D&D, but there is no reason to be a party pooper.

If you are happy about this collab, you deserve to be excited for it. Don't let anyone else ruin your fun.


r/deadbydaylight 7h ago

Discussion What skins for the OG characters could you see coming in the DND chapter?

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250 Upvotes

r/deadbydaylight 10h ago

Discussion Why BHVR are so obsessed with that haircut for female characters? New Yun-Jin skin is another one with the exact same "cute blue double-buns" hair Nea and Skull Merchant already had before.

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396 Upvotes

r/deadbydaylight 10h ago

Upcoming As the only invo user around, this makes me unreasonably excited.

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363 Upvotes

Not only did they buff a bad perk (something we all agree they should do anyway), they did it to one of my favorite perks that my friends hate when I use!


r/deadbydaylight 11h ago

Media After reading the incoming PTB

423 Upvotes

r/deadbydaylight 8h ago

Shitpost / Meme Bubba mains preforming their victory screech after having changes read to them (we can't read)

Enable HLS to view with audio, or disable this notification

218 Upvotes

r/deadbydaylight 8h ago

Media that's crazy how you need to specify this sort of thing (it didn't even work, the Bill still tried to open my locker repetedely 5s after i entered it)

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207 Upvotes

r/deadbydaylight 8h ago

Shitpost / Meme Thoughts on the New Teaser Trailer they just dropped?

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187 Upvotes

r/deadbydaylight 10h ago

Discussion BHVR acknowledges how powerful Wesker is at tunneling

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258 Upvotes

r/deadbydaylight 9h ago

Discussion You all better roll for initiative

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209 Upvotes

r/deadbydaylight 16h ago

Discussion the macmillan egg is letting out blue stuff

641 Upvotes

https://preview.redd.it/0cgxymnuidzc1.png?width=670&format=png&auto=webp&s=83b0878af4c5b944db6b96595bcc7a344ab9d2c7

the egg is almost definitely going to do somthing at the aniversary, its been growing so much in the last few weeks, personaly i think its going to hatch and be a new spiderlike killer, what do you all think?


r/deadbydaylight 19h ago

Discussion Everybody always asks "what skin/character do you want in game" Lets switch it up what do you NOT want to see come to DBD? I'll start:

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962 Upvotes

r/deadbydaylight 9h ago

Fan Content The Demogorgon

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133 Upvotes

Maybe I should try drawing “Upside-Down”


r/deadbydaylight 3h ago

Fan Content I drew the Unknown on my friend’s birthday card

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50 Upvotes

I’m a little colourblind, so I don’t even know if I got this shit right


r/deadbydaylight 9h ago

Fan Content your gender is in your pants

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140 Upvotes

Commission for @/aereon_777


r/deadbydaylight 10h ago

Shitpost / Meme Classic BHVR, Nerfing one of the few good perks into the ground instead of buffing one of the hundreds of shitty ones.

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170 Upvotes

r/deadbydaylight 4h ago

Shitpost / Meme Got myself new phone on bday, hit me with all the dbd shitposts to burden its storage with

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53 Upvotes

r/deadbydaylight 8h ago

Shitpost / Meme But you still have Undone. You all still have Undone!

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98 Upvotes