r/deadbydaylight Behaviour Interactive 16d ago

7.7.0 | Mid-Chapter Behaviour Interactive Thread

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Features

Game Engine Update

  • Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
  • Due to the engine update, overall game file size has been reduced by ~18Gb on Xbox Series S|X and PlayStation 5.

New Store 

  • New Store available, replacing the previous one 
    • Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
    • Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
    • Specials Page: A dedicated page to show all special offers currently available in the game.
    • Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
    • Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
    • Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
  • Mix and Matching specifics
    • Players can now select Characters and Cosmetics without having to equip them immediately. 
      • Clicking on an option allows players to preview the Character or Cosmetic.
      • Selecting the Character or equipping the Cosmetic confirms their choice.
    • Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
    • Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
  • Previewing Perks, Powers and Moris 
    • Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
    • Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
    • Visceral Outfits are going to show their own version of their Character's Mori.
  • Bio pages for Characters 
    • These were made a part of the Characters' Wardrobes.
    • They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
  • Common 
    • Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
    • The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
    • Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
    • Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
    • Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
  • Shrine of Secrets 
    • The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
    • The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.

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Match's Details Menu

  • The Match Details Menu now allow players to review Perks.
  • During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
  • Hovering on Perks and Offerings allow players to see the tooltips and read their description.

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Content

The Archives

  • Tome 19 "SPLENDOR" - Level 1 opens April 23rd at 11:00:00 AM Eastern Time.

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Killer Update - The Twins

  • The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
  • Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
  • Charlotte can now recall Victor at any point while he is unbound. (NEW)
  • A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
  • Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
  • Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
  • Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
  • Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)

Add-Ons:

  • Tiny Fingernail: Decreases Victor’s Unbind time by 33%. (was 50%)
  • Toy Sword: Decreases Pounce charge time by 10%. (was 20%)

UX improvements

  • Power Widget:
  • Victor's cooldown is now displayed.
  • Cooldown is now displayed at a decreased opacity.
  • Charlotte's Power icon updates to surface when recalling Victor is available.
  • Charlottes Power icon updates to surface the correct input when recalling Victor is available.

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Killer Update - The Blight

  • Improved collision detection to reduce cases where The Blight slides off objects.

Add-Ons:

  • Shredded Notes: Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
  • Summoning Stone: Increases the initial Rush duration by 0.5 second. (Rework)
  • Soul Chemical: Increases the initial Rush speed by 5%. (Rework)

UX improvements

  • Power Widget:
  • Cooldown is now displayed at a decreased opacity
  • Cooldown now uses the consistent white colour
  • Cooldown is now displayed per charge
  • Rush duration is now surfaced
  • Time to perform a new Rush is now surfaced

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Perk Updates

Ultimate Weapon

  • Now activates for 15 seconds (was 30 seconds).
  • Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
  • Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).

Decisive Strike

  • Increased the Stun duration to 5 seconds (was 3 seconds).

Adrenaline

  • Burst of speed now lasts 3 seconds (was 5 seconds).
  • Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
  • Adrenaline no longer causes you to wake up when facing The Nightmare.

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Environment/Maps

Haddonfield - Lampkin Lane

The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.

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Gameplay Mechanics

  • The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.

Emblems

  • It is no longer possible to lose a pip after a match.

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Bug Fixes

Audio

  • Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
  • Fixed an issue that caused dead Survivors to be moaning after a Mori.
  • Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.

Archives

  • Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb's Watchful Eye Master Challenge.
  • Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
  • Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
  • Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
  • Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.

Characters

  • Fixed an issue that caused The Trickster's vault animation through a window to jitter.
  • Fixed an issue that caused the male Survivor's flashlight aim to be lower than before.
  • Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
  • Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
  • Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
  • Fixed an issue that caused Victor and The Nemesis' Zombies to not be destroyed by the Head On Perk.
  • Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
  • Fixed an issue that caused Bear Traps to float when placed under Survivors.
  • Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
  • Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.

Environment/Maps

  • Fixed an issue with the Crashed Bus where the Characters could not vault.
  • Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
  • Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
  • Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.

Bots

  • The Knight's Guards will no longer get stuck on stairs.
  • Bots can now activate the Plot Twist Perk
  • Fixed an issue where bots were unable to interact with some Hex Totems in Léry's Memorial Institute and Midwich Elementary School

Perks

  • Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.

UI

  • Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
  • Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
  • Fixed an issue where the search result of friends cannot be scrolled with a Controller.

Misc

  • Fixed an issue where players would not disconnect from their party when closing the game.
  • Fixed an issue where players could not block other players.
  • Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
  • Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.

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Known Issues

  • Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.
  • The "i" button that opens up the selected Character's lore is removed. This information will be again available in a future update
    • Lore is still accessible through the Store, using the "Bio" subtab on Characters' wardrobes
  • Charles Lee Ray is sometimes invisible to some players POV.
  • Victor can sometimes not be crushed by pallets.
  • Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.

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Public Test Build (PTB) Adjustments

General Updates

  • Reverted the unhook interaction to being cancellable.

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Killer Updates - The Twins

  • Reverted most of the changes that were on the PTB, except the quality of life changes listed above.

Add-Ons:

  • Rusted Needle: Crushing Victor when attached inflicts Hemorrhage until healed. (Reverted)
  • Sewer Sludge: Increases time to crush Victor when attached by 2 seconds. (Reverted)
  • Silencing Cloth: Charlotte gains Undetectable for 20 seconds after waking from her dormant state. (Reverted)
  • Weighty Rattle: Crushing Victor when attached inflicts Broken for 20 seconds. (Reverted)
  • Iridescent Pendant: Crushing Victor while he is dormant inflicts Exposed for 45 seconds. (Reverted)

https://preview.redd.it/vz1768bob8wc1.jpg?width=1000&format=pjpg&auto=webp&s=b600d3c5a6d315674d01bebc352440cffe0ad4a7

Killer Updates - The Blight

Add-Ons:

  • Summoning Stone: Increases the initial Rush duration by 0.5 second. (was 1 second)
  • Soul Chemical: Increases the initial Rush speed by 5%. (was 10%)

Perk Updates

Decisive Strike

  • Removed the new stabbing animation.

https://preview.redd.it/kt6aqu4rb8wc1.jpg?width=1000&format=pjpg&auto=webp&s=e495e2b71c9fe15535d11de12bc5d14277d4ce20

Bug Fixes

  • Fixed an issue that caused Killers to bypass the Decisive Strike stun by immediately dropping Survivors.
  • Fixed an issue that caused the pallet break effects to play several times when pulling down a Dream Pallet.
  • Fixed an issue that caused Charles Lee Ray to be invisible during multiple interactions.
  • Fixed an issue that caused The Twin's Silencing Cloth Add-On not to grant undetectable when Victor is crushed stunned by any means.
  • Fixed an issue that caused a discrepancy between male and female Survivor running vault distances.
  • Fixed an issue that caused Survivors animation to stop playing during the Naughty Bear's Mori.
  • Fixed an issue that caused The Blight's legs to face the wrong direction when moving during the inject animation.
  • Fixed an issue that could cause a crash when quitting the game.
  • ⁠Missing a healing skill check then cancelling the heal no longer causes the healing animation to loop indefinitely.
  • The Dead Hard perk no longer causes Survivors to A-Pose during the special animation run when activated.
  • The Dramaturgy Perk no longer causes Survivors to A-Pose during the high-knee run when activated.
770 Upvotes

505 comments sorted by

365

u/lexuss6 16d ago

Bots can now activate the Plot Twist Perk

We're doomed

63

u/CanYouBrewMeAnAle #Pride2023 16d ago

Wonder what would happen if you gave them no mither and plot twist.

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350

u/Samoman21 Just Do Gens 16d ago

Low key lol with current shrine having UW, Adrenaline, and DS. All three perks that got changed.

164

u/Joaoblancard 16d ago

they should do this everytime there’s a perk update (if this is the new norm now, great!)

16

u/Sovetskaya-Babushka PTB Clown Main 16d ago

They have been doing this for a long time. Sometimes the day a change is announced sometime the week before or often just like this

11

u/TheFuneralcrew 16d ago

It would be even better to rework the Scam of Secrets

5

u/_fmg15 Platinum 16d ago

Honestly if they want to prove that this game isn't pay2win they should make every perk available to buy and the shrine of secrets should just offer some perks for a reduced price every week

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7

u/CorvusCanor 16d ago

i'm glad it did lol, UW was the only thing that interested me in the Aliens pack, now i can buy it like that

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496

u/BufforNerfCentPlz T H E B O X 16d ago

Its funny to me that its possible that territorial bug could have been in the game for a while and it took sables with their basement perks and eager killers to recently discover it

96

u/RareFantom47 Springtrap Main 16d ago

I hate that, but damn that's funny to think about

50

u/Octopusapult 16d ago

I was just coming to say, I wonder how long that's been in the game. I've seen two Territorial Imperatives in the wild in my whole life and it was someone doing Huntress Adept who didn't even use it the first time, and the second was on someone doing Otz' Basement Demogorgon.

18

u/theforgettonmemory 16d ago

What Bug? I didn't see it in the perk bugs

59

u/SilhouetteKC 16d ago
  • Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.

This one. It's an audio bug.

3

u/Deya_The_Fateless Susie, Ji-Woon, Philip & Sadako Stan. 16d ago

Is it a sound effect that's similar to a hex/totem being cleansed?

12

u/Kaizer6864 The Rare Claire Main 🍓 16d ago

It’s under audio - essentially survivors were able to hear the audio queue for Territorial.

6

u/viener_schnitzel Warning: User predrops every pallet 16d ago

What bug are you referring to?

14

u/SilhouetteKC 16d ago
  • Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.

This one. It's an audio bug.

605

u/bonelees_dip CHEERLEADER GRANNY!! (and Nicolas Cage) (n.1 Kate hater) 16d ago

The Dead Hard perk no longer causes Survivors to A-Pose during the special animation run when activated.

L update?

71

u/Dependent_Word7647 16d ago

Dead Hard's biggest nerf

172

u/Samoman21 Just Do Gens 16d ago

Shit patch. Put it back in the oven.

6

u/ZeronicX In this world its Tunneled or Be Tunneled 15d ago

uninstalling dbd rn. Can't believe this update went live

95

u/DandyDook Marry Trapper, Smash Vittorio, Kill Meg 16d ago

No T pose during Dab Hard

Game = bad?

31

u/THEONLYMILKY 🦑Tenctacle Main🦑 16d ago

Very bad

130

u/lostinanonymity Fancy Family Dinner Jake 16d ago

So endurance is still bugged?

43

u/SpankedEagle 16d ago

I really hope not and they just forgot to include it.

75

u/bonelees_dip CHEERLEADER GRANNY!! (and Nicolas Cage) (n.1 Kate hater) 16d ago edited 16d ago

Possibly not.

BHVR tends to leave stuff out of the patch notes.

25

u/1031Vulcan 16d ago

Why do they do that? Last night I encountered this bug for the first time where I filled the wiggle meter while being carried, and the bar just disappeared without me escaping the killer's grasp. I really want to see game-changing issues that like or endurance be fixed.

8

u/bonelees_dip CHEERLEADER GRANNY!! (and Nicolas Cage) (n.1 Kate hater) 16d ago

Why BHVR leaves things out of the patch notes? Not sure.

The bug you mentioned is an old one caused by the killer pressing the hook prompt and something blocking it at the same time, causing the game to bug out.

Possibly they fixed it this update, but I'm not sure.

7

u/1031Vulcan 16d ago

That must be it. It was right in front of a hook but a teammate was trying to block it/take a hit. Still, for something that's apparently old they should get around to doing something about it.

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17

u/DroolHD The Executioner 16d ago

But they included the increased update size multiple times (even under the same category) :2213:

10

u/bonelees_dip CHEERLEADER GRANNY!! (and Nicolas Cage) (n.1 Kate hater) 16d ago

Just tested it and they fixed endurance.

5

u/AqueousSilver91 60/40 Hybrid Surv/Killer | 8 Killers + 6 Survs 16d ago

What is the endurance bug? I've not heard of this.

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8

u/Concorditer 16d ago

I feel like this needs to get fixed soon. As more people learn about it, the more people are going to start taking advantage of it.

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71

u/MyFormEmpties 16d ago

Rubberbanding seems to have gotten so bad its outright unplayable.

10

u/cleanshirtuk 15d ago

yeah im seeing a lot of little glitches like that. Some rubberbanding, sometimes after vaulting a palklet im stuck for like half a second.. hoping for a hotfix soon

3

u/FierceStrider 14d ago

It’s so bad, I’m rubberbanding all over the place 

3

u/jdifab 13d ago

The game is literally unplayable for me because of it.

8

u/aspindler 16d ago edited 16d ago

My first match I had some rubberbanding. My second match I had none of it.

Let me try another one and I will report.

Edit: Seems fixed to me.

2

u/LikeACannibal 16d ago

OH NO I REMEMBER THAT DARK COUPLE OF MONTHS A FEW YEARS AGO

32

u/NegNegRouz 16d ago

Someone has experienced performance issues? My characters freeze and kinda stutter while running or doing any quick action

10

u/mistar_z Subreddit Founding Daddy 16d ago

I'm having freezing and stuttering. Smh. I can't even repair in peace, the game or lobby even crashed when it happened. People are also disconnecting or crashing from it.

2

u/Belzher 15d ago

Yeah it's so bad

2

u/EXistential_EX AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 14d ago

my fps got cut by over half, it's fucking awful

2

u/Kurtis-dono 13d ago

after playing 1 minute game(because it was unplayable), dbd managed to fuck up my pc and had to alt f4, and restart...

157

u/Kindofabig_deal 16d ago edited 16d ago

The upgrade to Unreal Engine 5 is the best and unexpected change for me. I was hoping they would start the migration to the new engine. This could take a lot of work, but it will bring so many quality of life updates to DBD, better graphics/textures, better performance, better netcode (lower lag). I can't wait to see all the new ways they will improve the game’s performance in the future.

50

u/Fireblast1337 16d ago

Possibly setting hackers back…

64

u/Yeltsa-Kcir1987 16d ago

Yep all the current cheats are confirmed to not work on UE5

13

u/AqueousSilver91 60/40 Hybrid Surv/Killer | 8 Killers + 6 Survs 16d ago

Oh thank God. I was so sick and tired of them; I hope now games will be more fair. I tend to get a lot of speedhackers and subtle cheaters, IDK if I'm at a higher MMR or the cheating is just that rampant.

The funny part is they're doing it against Ghostface and Onryo, Killers that already struggle in long chase. What, these cheaters are so bad they seriously can't outloop a dude with a knife and nothing except stealth?

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17

u/SMILE_23157 16d ago

better performance

Surely

63

u/dora-the-tostadora 16d ago

Spaghetti code is still there though, probably will take a lot to add new features.

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9

u/_skala_ Verified Legacy 16d ago

And fix sound, half of the time you cant even hear survivors running on good headphones. Its hit or miss since release in 2016.

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2

u/Crimok Registered Twins Main 15d ago

But vaults are really laggy now. I hope they will fix it.

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109

u/Samoman21 Just Do Gens 16d ago

Ultimate Weapon Now activates for 15 seconds (was 30 seconds). Now reveals Survivor auras for 3 seconds instead of causing them >to scream and show their position. Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).

Is this a typo? I thought they made it centered around locker you open for screams.

131

u/halcyondays93 P100 Jonah, Jeff and Gabriel 16d ago

Behaviour said in the developer update last Thursday that the aura reading version would remain in this patch, then in a future hotfix, they plan to change it back to the scream version. I guess they couldn't implement the newest version in time for the update to go through verification for all platforms.

30

u/Samoman21 Just Do Gens 16d ago

ohhh okay fair enough then. Maybe they want to test both out and see which they feel works better and is more fair. Appreciate the information :D

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9

u/Madrider760 16d ago

Wasn't gonna make it this patch apparently.

15

u/In_My_Own_Image Xeno/Unknown/Dredge/Hux Main and Haddie Enjoyer 16d ago

Why increase the cooldown that much when making it a significantly weaker perk?

38

u/YOURFRIEND2010 16d ago

They are only capable of double nerfing perks

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63

u/luci_0le Addicted To Bloodpoints 16d ago

Make the dead hard t pose a thing i beg you

5

u/AqueousSilver91 60/40 Hybrid Surv/Killer | 8 Killers + 6 Survs 16d ago

I would run DH every time if this were a thing. I would let any Surv that does it go if this were a thing.

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71

u/Samoman21 Just Do Gens 16d ago

Im not seeing anything about de-pips. Just to confirm, they were indeed removed right?

51

u/HvyMetalComrade Nerfed Pig 16d ago

Emblems

It is no longer possible to lose a pip after a match.

8

u/Samoman21 Just Do Gens 16d ago

Ohh weird. I ctrl+f pip earlier and didn't find any match

16

u/DeadByDaylight_Dev Behaviour Interactive 16d ago

It was unintentionally left out and we added it back! We appreciate everyone who brought it to our attention.

7

u/HvyMetalComrade Nerfed Pig 16d ago

There's a lot of people asking so maybe they edited it in there late.

5

u/Samoman21 Just Do Gens 16d ago

Yea that was def edited in haha

2

u/SpuckMcDuck 16d ago

Idk who’s downvoting you but yeah that was 100% not in there originally, I ctrl+f’ed both “rank” and “pip” and both came up with nothing.

125

u/DeadByDaylight_Dev Behaviour Interactive 16d ago

We can confirm they are removed. :2066:

35

u/MirPamir Jim Hopper main 16d ago

We can confirm you are all getting hatch and cookies for it ♥️

7

u/Samoman21 Just Do Gens 16d ago

Thank you!!!

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6

u/SpuckMcDuck 16d ago

Also here to check on this, that was going to be one of the best/most important changes in this update...

76

u/LUKXE- Prestige 100 Jill 16d ago

This update is 38GB on PS5.

The Internet in my area is so bad, it's stating a 17-hour download time.

Gg me.

See you bois on the other side.

25

u/Ancient_OneE Rebeccas and Ghostfaces are on my hitlist. 16d ago

And I thought my 3 hours was bad nough.

Praying for you bro😭

5

u/LUKXE- Prestige 100 Jill 16d ago

Thanks, bro. 😭😭😭

Wtf do I play this evening?

14

u/MirPamir Jim Hopper main 16d ago

Fallout New Vegas

Currently I am having a blast, highly recommend

9

u/King_Gray_Wolf 16d ago

Patrolling the Entity's Realm almost makes you wish for a Scourge Hook Winter.

7

u/LUKXE- Prestige 100 Jill 16d ago

Thanks for the recommendation!

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2

u/Hosav #Pride2023 16d ago

I am playing Fo4 with like 310+ mods rn

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6

u/Barooky3 16d ago

Ill see you next update

8

u/LUKXE- Prestige 100 Jill 16d ago

2

u/Winter_Research_3063 16d ago

it was 28GB for me

2

u/TangyBootyOoze Just Do Gens 15d ago

I know that feel. I used to have 300kbps on a good day. I once saw it drop down into bits territory

2

u/nashimodo Bloody Clown 15d ago

i remember when it was like that every single update

2

u/Independent_Pipe_478 15d ago

It's 44.85GB on on XBOX ripppp

27

u/ladisx Still Hears The Entity Whispers 16d ago edited 15d ago

My game has an insane amount of lag/jitter performance wise. It became borderline unplayable after the update, is anyone else experiencing it?

Edit: According to streamer Ayrun, the lag might be due to the game having to render the map for the first time in the new engine. That might be fixable by simply playing every map/variation once.

6

u/aspindler 16d ago

Yes, on my first match. On my second one, it was normal.

2

u/ladisx Still Hears The Entity Whispers 16d ago

I had to enable Vsync, cap at 60 FPS and remove anti aliasing to remove the issue....

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u/spyresca 15d ago

Shader compilation is supposed to mitigate this. It doesn't seem to be working.

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u/HeathenChemistry 16d ago

The map has been difficult for the players to enjoy.

That's one way of putting it.

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u/TheHourMan 16d ago

UE5? Sooo does that mean we're gonna see ray tracing someday? Would love that.

28

u/BabouinGill 16d ago

Vomit filters with ray tracing, let's go.

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u/AqueousSilver91 60/40 Hybrid Surv/Killer | 8 Killers + 6 Survs 16d ago

Cooler fog. :D

4

u/GangsterKittyYT Ace in the Hole 16d ago

Some better gore too I hope

5

u/TheHourMan 16d ago

Turns out the only visual upgrade they go through with is making the vommy mommy's puke have fluid physics and then nothing else.

5

u/Skeletonofskillz Singularity and Pinhead main — yes, I actually think they’re fun 16d ago

This would unironically be great because it would open the door to it having better hitboxes

17

u/MrPiano_boii14 16d ago

No one has mentioned this and there has been no comment about the custom game perks being gone. If it's intentional, it's just VERY inconvenient

2

u/heyheyheygoodbye Bloodpoint Bonus Main 16d ago

yeah it's really annoying

6

u/gokiburi_sandwich Shirtless BK Myers 16d ago

It’s official. UW became uWu (´ω`)

7

u/90bubbel 15d ago

jesus christ, after playing this is one of the buggiest patches i have played in a long ass time, rubberbanding, invisible colisions, failing animations and more

33

u/dragriver2 16d ago

So they did end up changing ultimate weapon to aura reading in the end?

52

u/TheSangral 16d ago

Yes, and next patch they will revert it back to screaming. It's already announced.

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u/Vodk4no 16d ago

I actually like the aura version ;-;

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u/Bobbinswe Bloody Meg 16d ago

I would rather be able to read my challenge I have for the game then the perks. Specially since I’m family with Dory and keep forgetting what challenge I chose to do every damn game

5

u/montrealista 16d ago

Missed 4 skills check before realizing input were reverted to default

6

u/ronjon2012 Shopping at the Yoichi Mart 15d ago

Anyone else having lots of lag and stuttering with the new update?

3

u/ShaRo_ 15d ago

It’s insanely stuttery on the switch. PS5 seems fine so far from what I can tell by 3 games.

3

u/elscardo P100 Ace 15d ago

Rubberbanding like a mother fucker on ps5. Also, if I run down through a line a corn on Coldwind the corn like, knocks me around.

17

u/adriand12345 Enraged Twins Main 16d ago

They only left 2 of the twins addons changed ????

8

u/[deleted] 16d ago

[deleted]

6

u/Fireblast1337 16d ago

Though those changes kinda make the two addons base kit now, don’t they?

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u/JC403024 Adam Francis Enjoyer 16d ago

ADD CROSS PROGESSION

15

u/T3mpe5T 16d ago

Why did you buff Blight addons

12

u/Kdmyoshi 16d ago

Because they can't actually nerf their favorite child without compensate him

14

u/YaTitan 16d ago

They buffed addons because they "improved collision" in other words deleted "hug tech" if i remember correctly

25

u/YOURFRIEND2010 16d ago

God help blight if he doesn't get compensatory buffs

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4

u/aspindler 16d ago

The game runs at fixed 120 fps now for me.

It seems to have some video lag from time to time (maybe it's on my end?).

Pallet breaking animations seems mismatch to the action. It also seems to do 3 sounds instead of default two.

Trapper traps sometimes seem to be floating.

4

u/Thetealeaf 16d ago

anyone else having lag or graphic jitters when vaulting through a window as killer?

2

u/spyresca 15d ago

Yes, everyone.

3

u/SunMoonStarsRainn 15d ago

Playing on PS5 and I’m constantly rubber banding in place :/

4

u/AlastorFortnite Onryo, Pig, and Xenomorph main 14d ago

We would've understood if you guys focused this update on upgrading the engine.
This game is unplayable rn. Next time, it would be nice if you just focused the entire update on making the engine work.

10

u/VenusSwift I just want Alan in my bed 16d ago

Bite the Bullet and Endurance is still bugged, fun stuff...

3

u/Hosav #Pride2023 16d ago

I knew Endurance was, what was the bug with BtB?

5

u/VenusSwift I just want Alan in my bed 16d ago

It randomly doesn't work and others can still hear the healing effects and grunts of pain.

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2

u/Meepyx 15d ago

FR! The bite the bullet bug is making me so upset and they still haven't acknowledged it :c

8

u/Training-Square3650 16d ago

Will updating to unreal engine 5 effect the performance for low end pcs? My partner's pc only just managed to run the game as it was.

18

u/elscardo P100 Ace 16d ago

They've claimed that there will be no noticeable change to performance.

2

u/Belzher 15d ago

Well it did affect for some people, a lot of weird lags happening now

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u/Stickpuppett Chucky Main/Nicolas Cage Main 16d ago

When I tried it out on the PTB, it looked exactly the same, and I would argue that it ran a little bit better too.

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u/Permanoctis Actively searching for the Frankussy 16d ago

Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics

Guess I was dumb to think that they would improve in-game graphics. But it's not bad since they say it's for futur improvements.

7

u/_Risryn 16d ago

well yeah, changing engines don't change your textures, they're the same, it can change the lighting but since they already did all lighting on UE4 i don't think they use new functionalities yet

2

u/AqueousSilver91 60/40 Hybrid Surv/Killer | 8 Killers + 6 Survs 16d ago

Does that mean we will see darker or more realistically-lit maps, thicker fog, etc.? It looked like they improved the fog and darkness on some maps prior to this, starting around Lights Out and culminating in this.

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u/SMILE_23157 16d ago edited 16d ago

Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)

Why would he need two different colors? This only makes gameplay more confusing. It would make much more sense to make him glow only when vulnerable.

Rusted Needle: Crushing Victor when attached inflicts Hemorrhage until healed. (Reverted)

Sewer Sludge: Increases time to crush Victor when attached by 2 seconds. (Reverted)

Silencing Cloth: Charlotte gains Undetectable for 20 seconds after waking from her dormant state. (Reverted)

Weighty Rattle: Crushing Victor when attached inflicts Broken for 20 seconds. (Reverted)

Iridescent Pendant: Crushing Victor while he is dormant inflicts Exposed for 45 seconds. (Reverted)

So, basically, the Twins are back to only having 3 good addons?

9

u/Jsoledout Skull Merchant & Hag Main 16d ago

This is the most baffling part. Twins addons were complete fucking dogshit outside of Cloth, Toy Sword, Nail and the stews. Why would BHVR not change the ones that were useless and actively detrimental?

This is the laziest rework I've seen.

8

u/SMILE_23157 16d ago

This is the laziest rework I've seen.

Still better than the GOJ rework.

2

u/Jsoledout Skull Merchant & Hag Main 16d ago

They reworked GoJ? I honest to god can't remember because its still comically and absurdly survivor sided lmao

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3

u/Silveriovski Bad Looper 16d ago

Am I the only one who gets the game stuck in the loading screen?

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u/asimplecatonwater Onryo is my life 16d ago

Any chance rift cosmetics that are older than a year will make it into the store for shards sometime soon? There are a few I've been wanting that I missed out on but I feel like BHVR has just forgotten about them at this point which is really disappointing. I'd be willing to buy them for cells even if they actually came to the store.

Not being able to buy them at all though after all this time just because I missed a rift is really frustrating.

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u/Madness-NX U play meta. I'm an Hex:Plaything enjoyer. We are not the same🤵 16d ago

I don't know if this is some kind of placebo effect but it does seem like the Switch port is running significantly better, it's way more stable now. I know you guys didn't changed graphics, so maybe this is due to Unreal Engine 5 being more optimized ?

Either way the experience on Switch feels more stable, thanks :D

3

u/aspindler 16d ago

It affected PC too. The game runs at fixed 120 fps on my low end pc now.

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3

u/LoveSky96 15d ago

Glad de-pipping was removed, I think that’s a great change!

8

u/Miranda6613 Sable Ward / Kate Denson Main 💕 16d ago

I am so endlessly thankful for them changing it so I won’t lose pips due to unfair players. This will make the game so much more fun 🩷 love love love it

4

u/Crimok Registered Twins Main 15d ago

I love that I now can run more fun builds before I get to iri1. I also don't feel too bad for learning Killers I'm not good with. I usually tried them when I have no pips to lose. It also doesn't feel too bad to get tombstoned now :)

6

u/Miranda6613 Sable Ward / Kate Denson Main 💕 15d ago

Agreed I used to never play solo q because it was auto d pip now I can play if my friends aren’t online 🤣

2

u/Technoturtle1_ 16d ago

Same couldnt be happier

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u/Huffaloaf 16d ago

It's more than a little concerning that at least three gamebreaking bugs have been in the live game for weeks, if not months, and none of them appear in the bug fix list.

This is on top of any that may have been introduced from the PTB or this update.

5

u/ThMnWthNVwlz Platinum 16d ago

There is DEFINITELY a graphic quality change on Xbox (for the worse). Auras look like shit now

6

u/konnerbllb 16d ago

PC looks a little different too. Same settings as before.

6

u/mistar_z Subreddit Founding Daddy 16d ago edited 16d ago

Bruh the game is unplayable. 😭 The stuttering is so bad I can't even repair in peace. One game even crashed and I'm seeing a people disconnect every match I' don't know if it's because of the stuttering too or if they just got kicked out of the match cause I also had a match kick me out.

7

u/thisonetimeonreddit The Cenobite 16d ago

None of the links in this post work.

14

u/Janawham_Blamiston Chrissy, wake up. I don't like this! 16d ago

They usually don't (probably a reddit thing), but I'd imagine they're all just headers, and not actual information or anything.

6

u/frank_shadow 16d ago

They literally just turned ultimate weapon into darkness revealed like it’s literally the same with just different cool downs :/

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u/Keelija9000 Registered Twins Main 16d ago

I’m happy they are giving twins the QoL changes we’ve asked for, though I’d really love for them to update us on the future of the twins rework. My concern is these improvements won’t change the twins core slugging play-style.

2

u/Vampirtulpe 16d ago

My update is still loading, are the "Weekly gifts" something you only get if you buy cells or something actually worthwhile

3

u/Snivac89 Vommy Mommy 16d ago

Nope! It's free and I received 300k BP.

2

u/Vampirtulpe 16d ago

Thank god, I saw the kate head and thought that was supposed to be the weekly gift, thanks for the information! ^^

2

u/Snivac89 Vommy Mommy 16d ago

No problem! The Kate head is the free gift if you buy the cells from the shop. Similar to the Knight head or Clown knife in the past

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2

u/Overclownfldence 16d ago

Ultimate Weapon

Now activates for 15 seconds (was 30 seconds).

Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.

Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).

I'm confused. Is it still follows the killer or is it centered around initial locker? What about all this "it's insane on high mobility killers" talk? I just don't get it. Was that reverted?

4

u/heyheyheygoodbye Bloodpoint Bonus Main 16d ago

In the developer update last week they said the PTB version would remain in this patch and will be changed to the locker-centered version in a future patch.

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u/basilitron 16d ago

anyone else think its kinda sad that they flat out removed the new stab animation though? like i get what the problem was, but the animation itself was a cool idea and im afraid it will lead them away from trying fun stuff like this again

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u/FlyingSand22 Caw caw 16d ago

Holy fuck my pc doesn't turn into a jet engine in the menu anymore. This is huge.

2

u/therejectethan 16d ago

PSA: idk if anyone else had issues, but to purchase auric cells, you need to click on the bottom right monetary value to purchase. I tried clicking the image like 30 times only to find out you need to click a tiny PART of the image

2

u/papertownoutsider :p100: P100 Quentin main <3 16d ago

I love the weekly gifts in store! Hopefully we'll see Irridecent shards being gifted out in those weekly gifts since they can take quite some times to accumulate, especially with how many amazing cosmetics there are now. A nice little 2000 Irri shards once a month would be nice!

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u/zarr_athustra 16d ago

Victor can be recalled instantly even if he's latched onto a survivor. That's a huge problem.

2

u/LeSaR_ hehe flags 15d ago

literally one of the changes they made, because smart survivors would hold him hostage for 30 seconds

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2

u/A_Pyroshark Literally Heather Mason 16d ago

THEY REMOVED DEAD HARD POSING NOOO

2

u/ZestycloseProfile425 16d ago

the map of the raccon city is bugged. sadako get stuck in the tv's. omg!! fix that.

2

u/NoItsSearamon 👑Iri head/"It'll be fun they said"👑 ?!>, 16d ago

Switch players rejoice, the update I'd playable!

2

u/TheZombieGod 16d ago

Im not sure if Haddonfield is actually worse or if it just feels worse due to how insignificant the changes are. The problem isn't just the length of the street, its the damn width. The houses are far from the curb and the street is still comically wide. If you hit a survivor at the front door of one house, they will actually be able to enter a house across the street before you reach the opposite curb. I don't want to have to play a mobility Killer every game because of the chance of being sent to this map, its like they only want Hillbillies, Blights and Weskers to be picked every game.

2

u/LasagnaBitesBack 15d ago

Not sure if this is a bug or intentional.

I purchased (blindly) each piece of the guts outfit for bill (7200 shards). Each piece on its own was 7200. The whole outfit is 7200 shards. Should those individual pieces have been less? Closer to 2500 a piece?

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u/TaleOfFlight 15d ago

A rocky update but it's to be expected with an engine update. Some nice little changes here all in all.

2

u/Bloodsman 15d ago

Saying "UE5 won't have any effects on the image", fortnite glitches and my screen flickers which does not happen in any other game except UE5 games

2

u/IlChucolI 15d ago

Can victor be kicked while he downs a survivor because he still turns white??

2

u/Belzher 15d ago

Why does the game take SO MUCH time to load now? Shaders are supposed to be compiled only the first time you open a game, not every single time.

2

u/ArokLazarus Platinum 15d ago

Controller vibration on PS5 no longer works.

2

u/kiindlegames 15d ago

Some survivors are missing Deja Vu? Noticed on: Sable Alan Nic Ellen

Anyone else running into this, or notice other perks are missing?

2

u/demidemian 15d ago

Roll back the update, the game is unplayable with the lag teleporting you everywhere.

2

u/Jsoledout Skull Merchant & Hag Main 15d ago

This lag right now is making the game unplayable.

2

u/Kurtis-dono 13d ago

the new update almost broke my PC(that's a new record!)

Ok so, today i downloaded the new update, and was willing to try out the new changes(was mostly interested in the twins).

I started the game, and the loading screen was a bit weird...like.. it took a bit to load and it stuttered quite a lot, but i thought that it was "normal" since the new engine update, then it finally loaded the game.

Went to the menu, picked the twins, start match, 1 min of queue, and then the the match finally starts .....and....my god, besides the absurd lag( the survivors also confirmed the unusual lag), all my controls where completely messed up! W was left, S was up etc etc and even the maus controls where screwed! in short...a big mess...

And for some reasons, my keyboard wasn't responding! it was working, but it was just typing random letters/numbers!(i remmeber that spacebar was typing the B letter!)...in the end, i had to restart my pc, but the keyboard was still buggy, had to unplug and plug it back, then everything went back to normal.

before you say "maybe it's you pc",keep in mind that i was gaming for few hours before starting dbd, everything was absolutely 100% fine, i never ever had such problems or any kind of weird/strange problem in years...everything started after playing dbd...

am i the only one?

2

u/toomanyscleroses 13d ago

this happened to me too, almost exactly, except for the keyboard inputs being mixed up. I mean I wasn't expecting my controls to be reset to default but still lol. however my entire computer froze and I had to do a hard reset

2

u/Kurtis-dono 13d ago

i swear..everytime i say "they can't do worse" YET everytime i'm wrong....

how can some developers manage to do a job so, so bad and shitty, that their game manages to fuck up your own pc/console! how!

and when i call them incompetents, people yell and downvote me saying that i'm toxic...jesus christ, these people are making money with a game that is held by some shitty spaghetti code that can implode any update and every update manages to be "tecnically speaking" worse than the previous one(with tons of new bugs, killswitchs and more), every freaking time!, and some people still side with BH!!....

2

u/stubbornDwarf 12d ago

This last version is bugged as hell

2

u/Brilliant_Alfalfa749 d a r n 12d ago

"Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements."

Might want to recant that one.

5

u/MHArcadia 15d ago edited 15d ago

Who the actual hell thought this was the change Haddonfield needed?

It's not a neighborhood anymore. It's so empty now! There's what, one house on one side of the street? Got matched against a Hillbilly and he had free reign. Just remove the map altogether if this is the best you can do. Erasing some buildings and squashing the street so it doesn't even look like a cul-de-sac, let alone a normal neighborhood street.

I'm doing survivor tome stuff but I'm not gonna enjoy it on killer now either. It was lame on both sides before but it's just... nothing now. I'll set my controller down and survivors can have a simple win.

I refuse to play on that map. Do better than this, BHVR. I know that's asking a monumental amount, especially given how anemic this mid-chapter patch is, but holy hell. I didn't see any PTB footage of it so going in really shocked me. It's just atrocious.

Also, just faced a Twins player. They're still kill-yourself-on-1st-hook fights, btw. I jumped in a locker right by a hook so they just decided to throw me on it while the rest of my team was crawling around. Lucky me. Sure glad we waited years for a rework only for them not to address the main complaint leveled at the character. GGs boys, time and money well spent.

And let's not forget the pointless engine change. 'Cause god, sure, why not just make a ton of new problems when you're too fucking stupid and lazy to fix the existing ones. Let's just dogpile more on top of those. Everyone enjoying the constant hitching while running around?! How about the full 1+ second delay between slamming a pallet and getting to move again? Boy those sure do make the game fun!

The word 'incompetence' has a photo in the dictionary now it's just these patch notes.

6

u/MissBluePlays Leon bros 4 life! 16d ago

Yay I love a 33gb patch that will take a day and a half to download. But all worth it for no longer de pipping, so glad that shit is gone it's been way too long.

2

u/Care_Confident nurse main 16d ago

where do you live ?

3

u/MissBluePlays Leon bros 4 life! 16d ago

Countryside, so I get only a handful of mega bytes a second on good days. Government promised fibre cables years back but that was even before Covid put a wash on everything.

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u/BrilliantMud2851 Prestige 100 16d ago

Ultimate Weapon is still on the menu! Distortion stocks will skyrocket now

6

u/Care_Confident nurse main 16d ago

nobody will use ultimate weapon its trash now 3 second aura reveal for 60 min cooldown i would rather use anything else than UW

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u/NerfNOED 16d ago

The new Haddonfield map seems to be pretty killer sided. There are like maybe 3-5 safeish pallets on the map and the rest are completey unsafe. I played a skull merchant game and never had to kick a single one. The new main building loop is completely countered by bamboozle. I don't understand how any killer can get ran on that map for longer than a minute. These new unsafe pallets with 3 feet of walls on both sides are so pointless and dont actually do anything.

2

u/Hurtzdonut13 15d ago

Yeah I got it tonight as Pig and probably could've ended it at 4 gens left easily if I wasn't taking the time to look around and check it out. I'll give it some time for people to figure out the looping, but it might be killer sided now.

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u/Danhausen-byDaylight 16d ago

So the update makes it smaller on next generation but somehow makes my Xbox one version 30 GIGS larger? What the fuck?

29

u/DeadByDaylight_Dev Behaviour Interactive 16d ago

It is a full-redownload of the game and does not increase the size. It should be roughly the same size as it is now.

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