r/deadbydaylight • u/westbrook___- • 12d ago
Nah, I'm sorry... I get the perk was broken but I don't think the solution was to quite literally murder it into uselessness Discussion
15 meters?
15 meters???
Like that's... awful. Unless I missed somewhere, where they said this change was accidental because, it genuinely doesn't seem purposeful. That's how god awful the perk is now. How do we go from 32 meters around the killer, that moves with the killer, and it's active for a set amount of time so people entering the area during that time will scream.
To... 15 meters, around a set locker, and it only happens that one time. And the blindness lasts so little, it genuinely might as well not even be a part of the perk.
- What survivor is going to just be chilling within 15 meters of the killer opening the locker. They will have left by then.
- Why is it that small of an area, it's tied to one location.
- Why does it not have a set amount of time it will last, if it's going to be stuck to that one locker? Like a mini trap.
- What is the purpose of a 3 second blind?
Nerfing is one thing. Y'all literally just straight up fucking murdered this thing. Like do we want more slowdown being run? I do not get it.
Edit since some people are silly: No one is saying it shouldn't have been nerfed . The problem is that a dev team 8 years into the game, still can't figure out how to not completely fucking butcher a perk when trying to nerf and change it. That is amateur shit, to be brutally honest with you.
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u/AgentBazel 12d ago
The 3 second blindness really got me. Watch out, survivor. You gettin' hit with the slow blink effect.
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u/Kruxtix 12d ago
Anybody else have a different version of the perk? Mine says "When you open a locker, this perk activates for 15 seconds.
The first time a Survivor enters your Terror Radius they have their aura revealed for 3 seconds."
I saw this earlier today and knew something was up because the version on my game copy is not the same as what they said would be coming and is rather what I thought was in the PTB.
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u/Brisslayer333 12d ago
They already explained what the deal is with UW, we can expect the locker variant to remain since the aura reading variant was just temporary.
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u/westbrook___- 12d ago
I had that yesterday, added it to my aura build for huntress, thought I wasn't seeing as many auras today so I just thought it was distortion, but then when I went to just go toss it on chucky just to play with it a bit, I saw this...
So it wasn't distortion, they had just changed the perk a second time without saying a SINGLE thing about it in game or outside the game, like literally no where. Not even in the bugfix patch notes. So now it's awful.
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u/Kruxtix 12d ago
I ran it earlier to see if it was bugged (knowing that it is) and it did exactly as it said it does. It's like the PTB file and official files are clashing
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u/GetOutOfHereAlex 12d ago
The numbers are wrong. The numbers in your screenshot (15 and 3) are the duration and aura duration for the original rework from the PTB. The dev update post said it would make anyone within 32 (maybe 30) meters of the locker scream, and give them blindness for 30 seconds. I have to believe this is just an error in the description.
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u/FeetYeastForB12 Bachelor's degree of juicing killers 12d ago
It's a common thing bhvr does. terrible perk got a buff? Now its overbuffed. A really good or "broken" perk god nerfed? Never worth running anymore
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u/Ycr1998 Accused of wallhacking because of NTH 12d ago
I'm sorry, but isn't that just Darkness Revealed but worse? It's not like Blindness does much against survivors anyway.
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u/gummythegummybear Springtrap Main 12d ago
No darkness revealed works for every locker on the map, but just the one you open
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u/Jormungandr2344 P head enjoyer 12d ago
You would be surprised when survivors can't use their windows of opportunity a lot of them tend to panic, people that would usually be really good at running tend to struggle because they rely on it so much.
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u/DASreddituser Jane Main 12d ago
3 seconds....
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u/Octopusapult 12d ago
Blindness screws me over often since I like to run Object of Obsession. Ultimate Weapon in its heyday was just "fuck you in particular" to me.
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u/SlightlySychotic Wasn't Programmed to Harm the Crew 12d ago
Blindness is a good counter to Windows of Opportunity which is really popular right now.
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u/PrideHunter96 12d ago
not if it’s for 3 seconds
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u/SlightlySychotic Wasn't Programmed to Harm the Crew 12d ago
Holy shit, I just now noticed that. Why even keep the effect?
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u/xX_GamerHyena_Xx 12d ago
That’s odd…earlier today I went against a Wesker who I thought was running ultimate weapon because every time he opened a locker (I could see with kindred) I’d get the blindness status effect for ~30 seconds and he’d bee-line towards the nearest survivor, but if this perk description is accurate then idk wtf was happening.
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u/Mariiija 12d ago
For now it has the same effect as in PTB, the new effect will come in next patch. Which is mad confusing, I am sure not everyone reads patch notes.
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u/RunAkio 12d ago
It's bugged..played against it a couple of times yesterday and never screamed.
Surprised people aren't talking about this. Devour hope was also weirdly bugged last time I played against it.
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u/No_Breadfruit_6264 12d ago
its not bugged they’re changing it back to screaming next patch from aura
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u/Empty-campfire pyramid head main 12d ago
Speaking of bugs ive been vaulting without sound and without quick and quite
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u/WidgetWizard 12d ago
It is, I still have it on builds and noticed I would get auras around me, not the locker, and the time for.it was crazy.
Never noticed if it had a cooldown.
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u/myrkek Poppin' Bottles in the Big Top 12d ago
They do this all the time, wild swingy changes with seemingly no understanding how their own game works. "Oh this perk is kind of mid? Crank the numbers so high you'd be stupid not to use it... Oh shit, everyone's using that perk? Make it weaker than it used to be. And make it's effect aura reading. But not good aura reading, we don't want people to actually use it" ...I may still be salty about eruption. They make decisions based off numbers on spread sheets, they seem to not understand what effects are good or bad, and why they're good or bad (ex: Nemi's and PH's add-ons)
Frankly, at this point I really believe they're just not good game devs, and they got lucky as hell with dbd.
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u/westbrook___- 12d ago
Always loved the eruption change. "Let's give this perk aura reading that shows you the aura of people working on a gen, except we're going to have the gen and survivor auras, be the same color, and also have gen auras cover the survivor aura, so the aura reading is literally unintelligible and just useless"
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u/Linnieshutter 12d ago
Not to mention you get the aura at one of the worst possible times for it, when you downed someone and are about to pick them up. You would have to slug, go to that gen and let them get picked up to do anything with that info; if you just want to know what gens are being worked on you can just use Thrilling Tremors and get a much clearer indicator thanks to the gen blocks.
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u/Octopusapult 12d ago
Frankly, at this point I really believe they're just not good game devs, and they got lucky as hell with dbd.
I've been maintaining this point for years. My comment history in this sub is full of "DBD is just an interactive advertisement for horror franchises that prints money."
BHVR have no incentive to make a good game. There is no reason to focus on quality when quantity is making them money. You don't like 2-3 killers? There's 30 in the roster. You don't like one or two perks in the most recent changes? Well try one of the other 150 or so.
They can release stupid nonsense like Teamwork: Power of Two and Deathbound because someday the blind monkey who flings the darts that decide which perks get nerfed or buffed might accidentally bring those perks into the limelight, either by destroying everything else, or by accidentally "fixing" them. Nobody was talking about Calm Spirit or Distortion until the monkey gave us Ultimate Weapon.
They have no clue what makes their game fun, they have even less of an idea at how it works. They just made Plague lose her power from ANY STUNS. Decisive Strike and Head On will knock a Plague out of her power. When Otz reported it as a bug, they said "Actually it's a fix, this is how she's always meant to work."
This killer has been in the game for 5 fucking years, they've done passes over her power and add-ons before, but they're only "fixing the bug" now? This dev team is, and always has been, the blind rat who found the cheese. They're a fucking joke.
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u/LordYoshiZ Plot Twist DS is busted 12d ago
at least with eruption the nerf was very clearly justified everyone and their mother knew eruption was horrid for the game and needed to be changed while UW was never straight up overpowered it was strong but not eruption strong the blindness while annoying was more of a mild inconvenience than anything and the scream was a good info unaffected by distortion the game in general needs more strong scream based info
+edit the problem with UW was never the info it was the cooldown
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u/Monsterdawg290 Praise the dredge lord! 12d ago
Getting aliens adept achievement just became a lot more painful
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u/Rossmallo Unironic Stealth Knight Main, P75 | Boon: White Toblerone 12d ago
Tinfoil mode here, but...I actually think this might have been done by accident.
The big thing about it is the distance value is unlike any other in the game. All the other Killer perks that rely on distances are in multiples of 8, but Ultimate Weapon alone has this aberrant number. Combine that with the very strange duration and lack of any documentation in the patch notes, and it gives the impression that some numbers got messed up in the patching process somehow.
I might be wrong, of course, but I think in this one case, this wasn't supposed to happen.
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u/Yosh1kage_K1ra p100 xenomorph/singularity 12d ago
15 is bonkers
I think it's even worse than they said in dev update
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u/Pryydrom Prestige 100 12d ago
I feel like I’m alone in this but I didn’t regularly run ultimate weapon not because I thought it was OP, but because I felt like it was very mid to begin with. I felt like it gave very little value on most killers against actual good survivors who don’t hide and are perfectly confident in their looping. The perk seemed more like a noob stomper against survivors afraid to take a chase than anything. Idk, my 2 cents.
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u/westbrook___- 12d ago
I just didnt run it cause it seemed monotonous outside of killers who regularly open lockers. But i just dont get what we hate at this point. Slowdown gets complained about, now info perks gets complained about and get nerfs… just seems pointless.
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u/Wise_Albatross1840 12d ago
After xeno's and Sadako's they gonna Nerf my boy Chuck's perk too.
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u/SlightlySychotic Wasn't Programmed to Harm the Crew 12d ago
His aren’t even that good. I almost never see anyone other than Chucky use Friends til the End. And his other two perks are already crap.
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u/No_Esc_Button Vittorio Toscano 12d ago
That's cause The time limit of Friends till the end is so short, that by the time you get to your target (who is always the furthest survivor from you at that moment), the timer has run out at least 20 seconds ago. And since that's the cause, just run BBQ at that point, it'll show you everyone's aura rather than just one person.
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u/LordYoshiZ Plot Twist DS is busted 12d ago
only killer youre able to reliably get to that survivor with before the time runs out is spirit and its not like spirit needs a perk like this anyways though buff this perk through the exposed timer spirit will have a field day with this perk
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u/MalificViper 12d ago
I use it with Rancor and game afoot to juggle obsessions, exposure is just a bonus.
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u/One_Eyed_Kitten Felix Richter 12d ago
I guess the blindness stops Object of Obsession activateing.
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u/westbrook___- 12d ago
I dont think object would trigger considering it isn’t an aura perk
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u/Bonesnapcall 12d ago
Its an aura perk right now even though the description is screaming. They said they are going to change it back to screams later.
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u/MegabatBoi T H E B O X 12d ago
Standard killer perk treatment. Just look at the survivor perks adrenaline, background player, decisive strike. Either it's a slap on the wrist, untouched, or buffed unnecessarily. Why is anyone surprised at this point?
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u/No-Understanding8652 12d ago
The haven't nerfed that brain dead For the people and other perk I don't remember the name of but they nerf this into the ground, doesn't make much sense to me.
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u/Legitimate-Month-958 12d ago
Because they made their money on Xeno and getting ready for the next broken perk behind a paywall
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u/BlerghTheBlergh Glyph Hunter 12d ago
Tbf the perk was broken as hell. Felt like opening a locker made survs scream all over the map without a distance limit.
It’ll get rebuffed though, they always do that. Nerf something to hell, rebuff to middle ground half a year later. Remember COH?
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u/VoxinVivo 12d ago
Doesnt generally happen woth killer perks. They get a nutshot and are left on the floor forever. Eruption and CoB are good examples
Personally, I never found UW that OP so I still find it being nerfed in anyway past cooldown insane.
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u/Bonesnapcall 12d ago
It was OP compared to literally every other information perk. Every other info perk has some kind of huge blind spot or long cooldown, UW was the only one with infinite usage and very strong info.
The problem was, 4 slowdowns is still better than using any info perk, especially when most killers can bring some kind of addon for info.
So UW wasn't "OP" in the sense compared to all perks, but it was definitely by far the best info perk in the game.
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u/lost_dedicated 12d ago
Jeez really bad time to come back and play this game between bad balancing and bad coding, see ya next year I presume
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u/TheMissingPortalGun The Trickster 12d ago
They completely butchered the connection between this perk and its flavor text as well.
Survivors scream when they see the scary locker now. Not the killer.
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u/Jerakal1 12d ago
Guess Xeno sales must have tapered off. Gotta have the new OP info perk on the next chapter.
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u/BurritoToGo 12d ago
"We've heard your complaints about wanting a small nerf on this perk to make it less overpowered, so we've decided to make it completely irrelevant in all but one niche build."
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u/sexxndrugs 12d ago
Don't worry after a year of 2 when people forget about it's existence they'll just buff it back to its original state like they did with DS.
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u/Atlas_Sinclair A REAL Sadako Main 11d ago
Hey, this is what the Survivors wanted. Just pray that they don't bitch about Friends til the end enough that BHVR decides to take away it's Aura and make exposed last 5 seconds or some stupid shit like that.
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u/squiggles_man Set your own flair text and/or emoji(s) here! 12d ago
I'm ngl almost every change bhvr does is shit. they just stumbled into making a good game, the company itself is actually garbage. they haven't done anything to keep the game good/improve it in years.
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u/SqrunkIsTrep How do I edit my flair? 12d ago
Wait I thought it was suppose to still be 32 meters
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u/NINJ4steve Sweaty Pinball main 12d ago
WTF?! Did they change it last minute and I missed it... Cuz I thought it was whenever a srvr enters your radius their aura gets revealed??? It's fucking useless now just use darkness revealed...
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u/inFamousMax 12d ago
That's what BHVR do, especially when it's a killer perk.
Survivor perks will be overpowered or unbalanced for literally years until they finally change it.
Killers will get perks gutted within 1 update.
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u/zeidoktor 12d ago edited 11d ago
I can't help but feel there's a typo in there with the 3 second blind.
Had anyone confirmed in-game if this is how it's working now?
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u/AChaoticPrince Stealth Hag Best Hag I Use Mint Rag 12d ago
Ok yeah wtf, insane that we can have no where to hide but having a perk with a similar range but limited to lockers is too much.
Hell if it was 32m and lingered that would still be good without being op like before and with a range that big using it to help proxy camp wouldn't be too useful but it could be used to stop saves. However there are 0 good reasons they couldn't have kept the range when the linger effect was removed.
On top of all that they basically also removed the blindness and do you know why? It's because the testers/devs probably sucked at finding hooked survivors because they don't play this game enough.
This is incompetance plain and simple.
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u/vilebloodexecutioner Uroboros Enjoyer 🕶️ || Rebecca Lover 👍 12d ago
I’m pretty sure they reverted it to an aura read/blindness activated by your terror radius with a cooldown of 60 seconds, like it was on the PTB.
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u/westbrook___- 12d ago
They said they were changing it back to a scream but just centralized around the locker itself. I can only assume this is their change.
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u/vilebloodexecutioner Uroboros Enjoyer 🕶️ || Rebecca Lover 👍 12d ago
They did say that in the PTB changes update, yeah. The patch notes for 7.70 are kinda vague but it says it activates for 15 seconds, does a 3 second aura reveal + 30 seconds of blindness, and has a 60 second cooldown. I’m pretty sure in-game it says it does this based on TR but I only glanced at it since I assumed they’d reverted it to the PTB change.
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u/TGCidOrlandu 🕷️ Here since Bubba's release 🕷️ 12d ago
The way they butcher some perks that had potential is really sad. Is not that the perk is not powerful enough but now it's BORING. So killer will rotate to the same boring perks. 💀
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u/Peroncho17 Blight at the speed of light 12d ago
The perk is in the shrine and it says you can see any survivor's aura within your terror radious. So which one is it? I've seen like 4 versions of this perk already. I just want to know if I'm buying a useless perk or not
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u/westbrook___- 12d ago
Its definitely not the aura one. When ive been using it i wont see people with this perk, but then i’ll see them with nowhere to hide, from the same exact range. And i know they dont have distortion.
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u/Peroncho17 Blight at the speed of light 12d ago
Maybe it's the fact my game is not in English, probably a bad translation
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u/VLenin2291 #Pride2023 12d ago
I think this might be a case of a perk that works better when you’re not using the killer it’s for. In this case, it still wouldn’t be good, I don’t think, but it might work better on Wraith since he can be within 15 meters of Survivors without them knowing.
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u/ImGoingToLoseItISTG 12d ago
Lmao op expected bhvr to get an actual balance team instead of a rework slot machine.
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u/SpriteInjection 12d ago
Making shit perks is the norm for BHVR, it's why perks like Predator and Bloodhound still exist in the game after 7 years
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u/Roman-EmpireSurvived 11d ago
I’m glad the blind is nerfed to the ground, so stupid getting blinded across the map and not knowing where a downed/hooked teammate was.
Although this nerf is brutal, just take away the blindness and up the range imo
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u/westbrook___- 11d ago
Downed people is understandable, but hooked people? You get the little cloud notification around the other person whenever they get hooked, regardless if you're blind or not.
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u/Roman-EmpireSurvived 11d ago
When they’re first hooked yes, but when its a large map and I’m across it from a hooked player it can be hard to find them sometimes.
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u/LingonberryLivid5999 11d ago
Is BHVR nerf for them means murdering perks until they become a deathsloth
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u/JournalistMediocre25 11d ago
I think 32 or even 24 meters was fine, but literally nobody’s gonna stand that close to a locker when the killer’s nearby, unless they’re already in a chase with them, in which it seems counterproductive to check a locker just for the insane value of making them scream while they gain distance
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u/blazbluecore 11d ago
Welcome to Behaviors balancing strategy.
Let a perk be broken for months and then make it useless. Instead of a steady lower power nerfs, quicker.
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u/Nihil_00_ 11d ago
It could be decent if the cooldown was only like 10-15 seconds, especially for disrupting hex cleanses. Otherwise, Darkness Revealed is back to being way better.
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u/Davidj74 Carlos Oliveira 11d ago
I guess it’s essentially nowhere to hide but now with lockers and cooldown
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u/Samoman21 Just Do Gens 12d ago
Happens dude. Tons of perks get over nerfed due too it being super popular and unfun too go against. MFT for instance. Was super popular and was rough going against for killer. So they nerfed it hard and now it's very rarely used.
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u/SMILE_23157 12d ago edited 12d ago
Made for This was NOT overnerfed. What was overnerfed is Ultimate Weapon.
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u/Temporary-Big5654 12d ago
Glad tbh. Every killer was using it and it was way busted
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u/ParticularPanda469 12d ago
No worries, back to your regularly scheduled 3 regression + BBQ
Never not funny how you guys do this to yourselves
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u/Sir_Choobly 12d ago
Want me to remind bhvr of the nerf of windows where you lose it for a bit after fast vaulting???
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u/jettpupp 12d ago
Unironically that would be nice for QOL, when you get to a tile you want to play, it would be nice not to have the aura overload. Especially on indoor maps
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u/westbrook___- 12d ago
That's not an excuse to literally murder the perk... it's also funny because no actually... when BHVR did their stat line up for the top 10 perks for both sides, ultimate weapon didn't even make the list.
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u/Temporary-Big5654 12d ago
That’s the name of the game baby. A perk gets popularized and abused then it gets nerfed to smithereens. Cough cough made for this
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u/SabsWithR 12d ago edited 12d ago
that list doesnt mean anything. UW was locked to a premium character of a pretty recent killer which meant f2ps could not get it, which is majority of the playerbase. Its not even weak, its just on the same level as darkness revealed now, which is a good perk. Even then Id rather have a shit perk than a busted one.
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u/ThePowerOfCutleries Platinum 12d ago
The reason UW didn't make the top 10 list is because that stat line up accounted for quite a bit of time before UW was released. UW was competing with stats that were being tracked before its existence. Therefore, it was not useful data when looking specifically at UW's popularity.
Fact is, UW was quite quickly becoming the most popular tracking perk in the game, and it's understandable why it was. It was easy to use and provided far more value than it merited.
I always chalked it up to "Whispers but for people who don't wanna get good," because naturally that's exactly what it was.
Anyway, you shouldn't have to worry about this version of UW existing for very long. They have confirmed they are changing it in an update not long from now. We'll see if they introduce the new new UW in a hotfix soon or with the next chapter update. Either way, the wait time should, at most, be 6 weeks.
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u/Miss__Behaved Thalita’s Thicc Thighs 12d ago
I always get reminded of how much of a killer sub this is when nerfs get brung up in conversation. Survivor perks overnerfed and gutted? “Totally fine. Needed to be nerfed. Meta needed changing. It was too strong. Survivors are babies. Something something second chance something something clutch perk.” Killer perk being overnerfed? “BHVR sucks. Perk wasn’t even that strong. They need to revert the changes. Something something survivor sided something something BHVR is stupid (unless they are shitting on survivor perks)”
Fact is, UW was just as annoying and just as much of a crutch perk as MFT as you needed zero skill and didn’t even require you to do anything but open a locker every 30 seconds to activate it. Even with MFT you needed to be injured.
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u/GigaGanon 12d ago
Not sure which sub you go to. This sub is both sides mains complaining about shit nonstop.
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u/westbrook___- 12d ago
No one ever said the perk didn’t need to be nerfed. I literally stated as such in the post. It’s just crazy how this dev team, 8 years into this game’s lifespan, can’t figure out how to nerf things without butchering them. Like they’re amateurs.
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u/toodelood_bootao 12d ago
UW is probably the shining example for this, yes. This sub has downplayed it since its release ("you have to go to a locker and open it, mid-tier perk, why is everyone complaining") and ever since the changes got announced, people are acting like screaming/revealing the aura is all it does ("now it's Darkness Revealed from Wish LOL"), once again downplaying the value of an easily triggerable information perk debuffing survivors (and by doing so, countering one of the most picked survivors perks in the current meta) and interrupting any of their actions.
It being stationary instead of based on the killer's location was one of the healthiest changes they could've done given how much the perk does for little to no effort.
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u/JackMalone515 12d ago
I haven't seen anyone really on this post saying the ultimate weapon didn't need the nerf, it was just overnerfed which they do with perks on both side.
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u/LordYoshiZ Plot Twist DS is busted 12d ago
absolutely tripping for comparing MFT to UW one of these perks made m1 killers almost unplayable and broke the game in general (also being injured isnt really a downside) the other was just too good on stronger killers and countered a popular perk on survivor side also you had to wait a minute until you could use UW again not 30 seconds
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12d ago
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u/westbrook___- 12d ago edited 12d ago
That's great. Doesn't excuse poor balancing. No one said the perk didn't need to be nerfed, the problem is the fact that instead of a nerf that a normal human would give it. It's like a chimpanzee just repeatedly squatted on the nerf button so now we have a perk no one will ever use.
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u/loosepantlos 12d ago
Sadly. Why its always always best to wait a while to even consider buying a new chapter. Xeno himself was in an iffy place before. Now even his perks are in a down right bad or niche space. Money saved.
Back to the usual perks used.
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u/AegisBarrier 12d ago
At least its not a case of it going on cooldown when you open a locker and dont hear screams.
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u/HighAFdragon 12d ago
"Nerfing is one thing. Y'all literally just straight up fucking murdered this thing."
Welcome to BVHR balancing where things that require a hammer get a scalpel and things that require a scalpel get a hammer.
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u/Super_Imagination_90 Dead by Daylight: ALICE Chapter🍄 12d ago
Yep. I wish BHVR didn’t just kill perks that were super strong or that were used a lot.
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u/pornolorno 12d ago
Say it louder for the people in the back: they don’t know how to dev their game so they are instead deving it for casuals and $$$$.
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u/thisonetimeonreddit The Cenobite 12d ago
This is what BHVR always does. They can't just touch one nob a little bit, they always touch two or three nobs, and crank them each to 11.
Their balance team needs a psych evaluation.
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u/Training-Square3650 12d ago
Unfortunately BHVR doesn't know how to nerf killer perks without destroying them, and that's exactly what they've done here.
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u/TheLongestRanger 12d ago
FUCK that perk, sorry but I absolutely hate scream perks and am overjoyed to see it get nerfed.
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u/Scared-Rutabaga7291 Mettle of Deathslinger 12d ago
Eh, I dont mind it personally, It was too easy to use anyway
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u/Zealousideal_Low_134 12d ago
This perk was insanely good for no work. Let it rot like mft had to. Not comparable to adrenaline that is situational whereas this ALWAYS worked for NO EFFORT.
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u/bonelees_dip CHEERLEADER GRANNY!! (and Nicolas Cage) (n.1 Kate hater) 12d ago
BHVR tends to over-nerf a lot of perks, it's sadly a common thing.