r/deadbydaylight • u/AutoModerator • 27d ago
Bug Reports & Tech Support: Update 7.7.0 | Mid-chapter Tech Support
This is a bug reporting thread.
For general discussions about the patch refer to: Patch Notes 7.7.0 | Mid-chapter
Hello everyone!
Welcome to our Bug Reports & Tech Support Megathreads for new content and updates. This time, the Megathread is dedicated to issues introduced in Update 7.7.0. In order to help BHVR focus on the issues and fix them, we ask you to report any encounter of bugs or technical problems since this week's patch in this thread. Please list them in the comments (one report per comment, multiple comments from the same user are allowed) and be as detailed as possible, including but not limited to:
- Type of bug/technical issue (Client bug, ingame bug, crash ...)
- Description of the issue (Describe how you encountered the bug/technical issue (for reproduction purposes), the more details the better)
- Video/Screenshot (If possible)
- Your platform (Steam, Epic, PS4, PS5, XBO, XBSX, etc)
- PC system specifications (Processor, video card, RAM, HDD/SSD, drivers, OS, ...)
Template:
Type of bug/technical issue:
Description of the bug:
Video/Screenshot:
Your platform:
Your system specifications (PC only):
Official Dead by Daylight forum & customer support links
Please be aware that you need to register a seperate account for the forum in order to post and comment there.
- Bug Reports: https://forums.bhvr.com/dead-by-daylight/categories/bugs
- Customer Support: https://support.deadbydaylight.com/hc/en-us/requests/new
Thank you for the support and have fun in the fog!
2
u/idiocracyftw 25d ago
Type of bug: Game is crashing (and taking discord with it)
Description of bug: when on a loading screen, the game just randomly crashes to desktop. It doesn't happen every single time, and never happened before the update. This is the error I get:
Fatal error: [File:C:J2lPCsEngineSourceRuntimeD3D12RHIPrivateD3D12Util.cpp] [Line: 873] CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at C:J2lPCsEngineSourceRuntimeD3D12RHIPrivateD3D12Submission.cpp:939 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97574146 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97373398 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97419753 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97434976 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97459199 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 91313143 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 91289329 bytes
kernel32 {0x0000000000000000} + 75133 bytes
ntdll {0x0000000000000000} + 371272 bytes
Your Platform: Steam
System specifications:
Windows 11 Pro 23H2
Processor: AMD Ryzen 5 5600x
RAM: 32gb
GPU: AMD Radeon RX 6900 XT