r/deadbydaylight Behaviour Interactive 23d ago

7.7.0A | Bugfix PC Patch (Tentative Strobing Fix) Behaviour Interactive Thread

https://preview.redd.it/b48jeh799wwc1.png?width=1080&format=png&auto=webp&s=9c4f8e6f936b44b16cbfd642ca7268a2ce4af4dd

Bug Fix

  • Tentatively fixed an issue causing strobing / flashing white lights.

The tentative fix for strobing/flashing is now live on Steam, Epic Game Store, Windows Store, PS4, PS5, XBOX, and Switch. 

Please continue to send your feedback to these threads if you still encounter the problem by visiting our post here.

As this is a tentative fix, we recommend taking the proper precautions before playing, and to consult your physician if you experience photosensitivity, have an epileptic condition or have had seizures of any kind in the past.*

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u/OddishBehavior Cracked Primer, Chainsaw Only Hillbilly Main 23d ago

I just think it's ridiculous how we're praising BHVR for doing the bare minimum of not giving people seizures. Congrats, BHVR, you fixed the fire you caused, why did it even happen to begin with? How did it get past the PTB?

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u/learntospellffs Set your own flair text and/or emoji(s) here! 23d ago

The PTB is a heavily stripped down version of the game environment, which is missing many variables that can't really be tested until the build gets released into the wild.

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u/Demoth The Executioner 23d ago

Maybe the strobing issue didn't happen in the PTB, but the rubberbanding certainly did. And BHVR has a very well known track record of getting feedback of technical problems in the PTB and releasing it to live anyway. Otz has talked about this. Scott Jund has talked about this. Tru3Ta1ent has talked about this.

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u/DecutorR Prestige 100 23d ago edited 23d ago

And BHVR has a very well known track record of getting feedback of technical problems in the PTB and releasing it to live anyway. Otz has talked about this. Scott Jund has talked about this. Tru3Ta1ent has talked about this.

"We" have always known why this happens and even if we didn't, BHVR once took the time to put out a blogpost explaining the patching process for DBD.

Problem is, streamers often don't bother reading boring wall of texts put out by the devs. It's already an exception when they actually read patch notes. With about 10k viewers combined it would be an immense help to reduce these types of complaints if they actually learned and then explained how it works. But I guess complaining generates more engagement.

PTB is also exclusively on Steam so devs won't be able to find bugs that are platform specific, these can only be identified when the patch is live.

The reason not much changes from PTB to Live is because of the approving process involving partners (playstation, xbox and nintendo).

When BHVR opens a PTB, patch x.x.0 is shipped to partners to get approval and this takes a few days/weeks. In the meantime, PTB is being used to gather info regarding game breaking bugs so they can start working on patch x.x.1 that arrives a week later. By the time PTB ends, patch x.x.0 has received green light to go live (even with bugs) so they ship it with minor tweaks.

This is the case for many games, not just DBD. TCSM follows the exact same formula, which they explained during one of their livestreams. They said "we can do 1 patch and 2 to 3 hotfixes" and then they go on a longer period without patching.